I was back a Paradise Perks for Thursday Night Gaming this
week. The attendance is was 15 – 20 people
which is still low compared to what it was during the summer. There were four games being played at any
time.
This event had a very royal theme for me. Both games that I played had the work King in
their title. However being crowned the
winner in them seemed to elude me.
The first game I played was Kings of Air and Steam. It is set in a Steampunk world where the
players are owners of freight hauling networks that use airships and trains to
deliver products from factories to cities that demand the product.
There are four steps to a round in this game. The first is for the player to plot the
movement of their airship. Each player
has a set of movement cards that they use to plot 4 movement actions during the
second phase. The player then moves into
the second phase where the players execute their movement actions one by one in
order along with an additional action which includes things like upgrading their
airships or trains, or delivering loads from their depots to the destination
cities. The third phase is where the
players play taxes on loads that they still have in their possession after the
movement phase is complete. The last phase
is when addition demand is created for loads product is added to the factories
and other general upkeep happens.
The player with the most money and best infrastructure wins
the game.
Early on in the game I figured it was more important to have
a strong train network. It appeared to
be the way to move loads to their destination faster. So I spent the first couple of rounds
upgrading my trains and expanding my network of depots. As their got to be more loads available at
the factories later in the game, I started to upgrade my airship so I could
carry more loads. With this I was able
to develop a nice route around in a area of the board that allowed me to be
able to deliver product one or two times per round. Unfortunately, I did not place my depots as
strategically as I could so one of my prime delivery points was almost too far
away and caused some delays in deliveries.
As a result my potentially winning combination was only able to get me
to second place.
The second game I played was King of Tokyo with the Power Up
Expansion. In King of Tokyo the players
are monsters trying to destroy Tokyo.
The one who can reach 20 points of destruction first without being
destroyed wins the game.
Again game play is simple.
The players take turns rolling six dice taking the results that they
want rerolling the ones that they do not want twice after the first roll. After the second reroll the effects from the
roll take place.
The dice have the following symbols: 1, 2, or 3 points of destruction which are
given to the player if they get a set of three or more in their turn, Energy
which give one energy point for each one rolled and can be used to buy
mutations, Healing which heals one point of damage to a monster for each one
rolled, and Whack which causes one point of damage to the monster in Tokyo if
the player is outside Tokyo or one point of damage to all the other players if
the player is inside Tokyo for each one rolled.
The players are divided into two groups the player or
players inside Tokyo and the players outside Tokyo. If a player is inside Tokyo their attacks
affect everyone outside Tokyo and they get 2 points of destruction per turn
they remain in Tokyo, but they cannot heal any damage they take. They may retreat from Tokyo when they take
damage from another player and the player that damaged them then takes their
place inside Tokyo.
The players outside Tokyo on the other hand only damage the
player inside Tokyo. The big thing that
they can do that the player inside Tokyo cannot do is heal with the Healing
rolls, which is important to their survival.
The Power Up Expansion give each monster a set of cards with
special powers that are unique to that monster.
In order to activate them the player must roll 3 heal points. The player then draws two cards from the deck
and chooses one to keep in their hand.
The card that is kept in the player’s hand may be played out in front of
them at any time.
This game of King of Tokyo did not go as badly for me as my
previous play of the game. I was not
eliminated during play of the game. I
think this had something to do with all of the players not rolling much in the
way of damage. I am pretty sure I did
not use the Power Up deck correctly. I
only got one card out into play, but did manage to get a couple of mutations. I did manage to come in last. I think I do have to figure out what dice are
the best ones to choose at what time during the game, but I do not know if I
want to put forth the effort.
My stats of the event are:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
Kings of Air and Steam
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
2.00
|
|
King of Tokyo
|
1
|
-
|
-
|
-
|
1
|
-
|
-
|
4.00
|
||
Totals
|
2
|
-
|
1
|
-
|
1
|
-
|
-
|
-
|
3.00
|
No comments :
Post a Comment