Turn out for this event was back up to normal levels at 25 –
30 people attending. It looks like
whatever was preventing people from getting to the even in September is no
longer an issue. There were 6 games
being played at any given time.
I was able to play two games this evening.
The first was Ticket to Ride. The theme of the game is that the players are
owners of train companies that are building rail lines in the United
States. The goal is to establish routes
between the cities on the tickets that the players receive. If the players connect the cities on a ticket
they will receive bonus points at the end of the game based on the value on the
ticket. If they do not connect the
cities on one of their tickets the player loses the number of points on the
ticket. Points are also scored for
placing trains between two cities on the board more trains needed the more
points are scored.
Game play is simple.
The players start out the game with five tickets that have destinations
that they can connect of which they must keep at least three. They will also receive four train cards. An
additional five train cards are placed face up by the side of the board along
with draw decks of train cards and tickets
The train cards are the core of the game. They come in eight different colors and there
is a ninth card type which is a wild card and can be used as any color. These train cards are what are used to make
the connections between the cities. Each
connection is represented by a number of spaces that are a single color. If a player wished to claim a connection
between two cities they must turn in the number of cards of that color. They then place trains from their reserve on
that connection. After a connection is
claimed no other player may use that connection.
The players choose one of three actions to take during their
turn. The first is that they may take
train cards from the five cards that are face up or from the draw deck. The second option is that they may claim a
connection between two cities. The third
option is that they may take additional tickets.
The set of tickets I got at the beginning of the game had
two cards that worked together and a third that I could make work. The other two cards did not match up to
anything so I kept only three of the five cards. I started to worry when it started to get
crowded around Boston and Montreal where two of my cards needed to go but got
lucky because no one took the route that I had planned on taking. I completed my first three tickets and still
had about half my trains left so I took some more. One of the tickets I drew I already had
connected with my current track so I took it and another one that needed two
links to complete. When I finished those I took another set of tickets and was
lucky and got another one that only need two links to complete. Once I finished up that ticket I only had
five trains left so I started collecting cards to be able to play those trains
out. I only got rid of two more trains
before the end of the game. I completed
a total of six tickets but event then it was only good enough to get me second
place.
Then I played K2, a game which I played last week. I wanted to see if I could redeem myself from
my poor performance. In K2 the players
take the role of a team of two climbers trying to get to the top of K2. The higher that a climber moves up the
mountain, the more points the player scores.
The player must keep in mind the amount of oxygen that their climber
has. If the climber runs out of oxygen
he dies and is reduced to giving the player only one victory point.
Movement and oxygen costs are on each space on the
board. The higher up the mountain the player
goes the more each space costs to go.
The players are provided a deck of cards that are used to determine
movement and oxygen. The player uses two
of these cards at a time to move their climbers and resupply them. Play lasts over 18 rounds and the player who
gets his climbers the farthest up the mountain wins.
At the start of the game it I kept getting movement
cards. After the third set of cards I
knew I would have a lot of oxygen cards in the second half of my deck so I
rushed one of my climbers to the 7000ft level of the mountain and constructed a
tent. This game I decided to go up the
right side of the board instead of the left side. At first glance it looks harder but since I
had a bad experience going up the left side the last game I figured it could
not hurt. It worked out incredibly well
for me.
In the second go through of the deck, the oxygen cards was
more evenly dispersed through my deck so I was able to make a run to the very
top of the mountain and rush back down to relative safety without losing my
climber. I then had some time to get my
second climber up the mountain. By the
end of the game I was able to get the second climber up to the fist climber’s
tent.
In the meantime my opponents both managed to lose climbers. As a result I was able to win the game
handily with twice as many points as my nearest competitor.
Here are my stats for the event:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
Ticket to Ride
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
2.00
|
|
K2
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
1.00
|
||
Totals
|
2
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
1.50
|
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