Thursday Night Gaming at Paradise Perks was a good time for
everyone. There were 20 -25 people in attendance
and 6 games were being played at any given time. The weather is starting to turn a little
cooler finally. So light jackets were
needed later in the evening in the enclosed patio where the game night is held,
but it was still an enjoyable evening.
I was able to get two games in during the event, which has
been the norm of late.
The first game I played was an old game called Viva
Pamplona. Viva Pamplona is a game about
the famous running of the bulls in Pamplona.
The players control three runners that they need to try to keep in front
of the bulls yet keep close enough to the bull to show their courage. In addition the runners must get to the arena
ahead of the bull to add to their courage.
There are also obstacles on the board that reduce a runner’s courage or
move them back spaces on the board if they land on them.
Movement is determined by rolling two dice they dice have
number 2 – 5 on one plus two arrows and 2 – 4 plus 3 arrows. The player moves two runners one with one of the
dice. The amount of movement is
determined by the number that comes up on the die. If an arrow comes up the player and mover the
runner 0 – 6 spaces forward. In addition
the player may use groups of his own runners to push another player’s runners
out of a space that they occupy. The player takes a courage point from the
player that whose runner he pushes.
Victory is determined by the number of courage points that
they player has. A player starts the
game with 30 courage points. They lose
courage points to other players for being pushed out of the way. They lose points if their runner lands one of
the hideaway spaces. The way that
players gain more courage is during the scoring rounds when one of them comes
up on the bull’s movement phase they the players score based on how close they
are to the bull. If a runner is in the
same space as the bull, the player gets 3 courage points, if their runner is
one space ahead they get 2 courage points, and if their runner is are two spaces the player gets one
courage point. The player loses a point
for each space a runner is behind the bull.
There is a bonus for reaching the arena before the bull as well.
The game started out like clockwork all of the players were
doing a good job at keeping around the bull and pushing each other to different
spaces where possible. The first scoring
came up and I was positioned well enough to get more than enough courage to
replenish what I had lost. Then the bull
kept moving forward quickly passing the runners so that we were all trying to
catch up to it. I was using my dices to try to get one runner in front of the
bull and keep the others from falling too far behind by moving the runner
furthest behind forward. We were all
expecting the next scoring card to come up but continued to be disappointed
when it did not.
I was finally able to pass the bull on the turn that was
going into the arena and the second scoring card had not come up yet. There was only one other player that got into
the arena at the same time I did. All
the other players’ runners were still far behind the bull. It turned out that all the players besides me
ended the game with negative points because they were so far behind the bull giving
me the victory in the game.
The other game I played was Helvetia. Helvetia is a worker placement game where the
players are managing the output of farming towns. The players gain victory points by delivering
goods to the market and developing their town.
In order to get access to the goods to delivery they will need to marry some
of their own villagers into the villages of other players.
There are five possible actions that they player may take
each turn. They may build a building, deliver
goods to the market, reset their villagers, marry a villager into another
village, or produce a new child. The
number of times they can do this depends on the number of action discs they
spend on an action. The more action disc
they spend the more times they can perform an action. The game ends when one of the players reaches
twenty victory points.
My game started off well enough. I was able to start delivering resources to
the market in the first turn. Then for
some reason I became obsessed with capturing bonus points instead of doing the
most important thing in the game and delivering goods. As I kept on with this obsession I fell
farther and farther behind. Then in the
final round of the game I corrected my focus on the game and was able to gain
five victory points in the one turn, but it was not enough to dig myself out of
the hole I was in and I ended up in last place.
My stats for this event:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
Viva Pamplona
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
1.00
|
|
Helvetia
|
1
|
-
|
-
|
-
|
1
|
-
|
-
|
4.00
|
||
Totals
|
2
|
1
|
-
|
-
|
1
|
-
|
-
|
-
|
2.50
|
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