There was a good turnout for the Strategic and Adventure
Game Association event at the El Toro Library There were 15 people at the event
and four games were being played at any given time. There were no new people at the event but a
number of newer faces from recent events returned which is always good to see.
I was able to play three games at the event.
The first was Alhambra.
In Alhambra players are trying to build the best palace complex by acquiring
buildings that enhance increase its value.
The more expensive the building the more versatility it has in the way
of being able to build more additions to the complex.
At the beginning of the game the players start with a single
fountain tile that all buildings that are build must have a path to or they may
not be placed, and 20 – 28 coins to be able to purchase buildings with. Coins come in denominations of 1 – 9 in one
of four different currencies. There are
four different buildings that will be up for sale during each players turn, the
currency that is used to purchase the building is dependent on where it is
placed in the market.
The player may perform one of three actions during their
turn. They can purchase a building, take
more coins, or take a tile from their reserve / redesign their palace complex. If they purchase a building for the exact
amount during their turn they may take an additional action during their turn.
There are three scoring rounds during the game. During each scoring round the player with the
most of one of the types of building scores they points for that type of
building. In the first scoring round,
only the player with the most buildings of a type gets the points. In the second round the players that have the
most and second most score points for the type of building. In the third round the top three players get
points. In addition each player scores a
point per segment for their longest wall.
This was a teaching game for me. Those that have read my after action reports
in the past know that in a teaching game, I focus more on if the other players
are understanding the game and helping them make sound decisions whether it
affects my position or not.
I started out with a decent amount of money but it was all
in higher denominations so through most of the game, I was struggling to pay
for things with exact change to be able to get extra actions. Getting the extra actions is usually what
helps people win the game because they are able to get more building or collect
more cash during each turn. I was also
running into problems with not having a lot of diversity in types of
buildings. It was not a play on my part
it was just that when I had enough money to buy a building it would be of a
type I already had. As a result during
each scoring round, I was only getting top scores on one or two types of
buildings which was not enough to give me a good score. I ended the game in third place out of three
players.
Next up was The Hanging Gardens. The theme in the Hanging Gardens is that the
players are architects in ancient Babylonia that are trying to design the best
monument in the city. As they complete
areas of their monuments, they are given rewards that are worth victory
points. The more of any type of tile a
player can get the more victory points the tile is worth.
It is a game that has tile placement and set collection
elements in it. The players take turns
adding tiles which are actually cards divided into six sections. 1 – 3 of the sections will have features on
them that the player needs to combine in groups of 3 or more sections. Once a player gets a large enough group of
tiles together, he can then earn tiles that score points depending on the
number of similar tiles he collects. The
larger the section the player can build before scoring it the more options the
player will have in scoring tiles. The
player must then block one of the spaces in the section they scored with a
temple. This space is blocked and cannot
be covered with a new card.
I started the game strong and was able to keep on
going. The most important thing in the
game is to make sure that you are getting as many scoring tiles as
possible. The best way to do that is to
be able to complete a six or greater area of a type before they score it, they
can get two tiles when they do score it.
You also want to spread out your play area as much as possible so that
when you start to reuse your temples, you leave open an area that can be scored
again if you can get the right card the next turn. If you can get this engine going you are
almost guaranteed to win. I was able to
do just that and won the game.
The final game of the day was a new game for me called
Pyramidion. In Pyramidion the player
are foremen that are trying to put together resources that need to be shipped
to the construction sites at Cheops.
There are eight areas that the players need to compete over during each
turn. The players in turn order put an
area up for auction. Then the players
use a set of nine cards that they have to compete in 3 different areas for
dominance. The player that has the most
points over the minimum necessary to compete wins in that area and gets
resources. The first area you get any resources
there outright, the second you are able to take a resource of your choice from
the area in the following turn after production occurs. In the third are you are able to take a
resource from the bank that the area produces during the shipping phase. The trick is that you have only the nine cards
to use during the entire turn during which each player puts up two areas for
auction so you need to be careful where you choose to fight for resources. Players gain victory points by sending
shipments to Cheops on a barge. Each barge
is worth 1 – 5 victory points. The more
complex the demand the higher the victory point reward is. After the shipping phase, the player who has
the most victory points once someone reaches 12 points wins the game.
During the first turn the road to victory was not clear to
me so I was competing for as many spaces as possible and not really focused on
what items were the most important to get to capture barges. As a result all I had was a few of a variety
of different resources that would not get me any barge and end the round with
no victory points.
In the second turn the way to win the game clicked into
place in my head. I figured out that I
really should focus on just getting the resources I needed to complete the
shipping demands and only bid for them.
This limited me to only caring about three areas during the turn. I was able to get what I needed out of each
auction I participated in and passed on the rest. Armed with a bunch of resources, I was able
to get two barges and was tied for first place at the end of the round.
I did the same thing in the third round and was able to get
three barges and win the game.
My results for this event are:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
Alhambra
|
1
|
-
|
-
|
1
|
-
|
-
|
-
|
-
|
|
3.00
|
The Hanging Gardens
|
1
|
1
|
-
|
-
|
-
|
|
|
|
|
1.00
|
Pyramidion
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
|
|
1.00
|
Totals
|
3
|
2
|
-
|
1
|
-
|
-
|
-
|
-
|
1.67
|
No comments :
Post a Comment