It is October, the month when you see horror stories
everywhere. As a Gamemaster you may feel
yourself drawn in to the spirit of the season and want to run a horror story
for your group.
It is tempting to just use one of the standard favorites as
the main villain in your horror story, but it can be a letdown for both you and
your players if they figure out what the creature is and unavoidably metagame
how to kill it within fifteen minutes of the start of the adventure.
I have put together three adventure ideas that you can use
to make your players believe that the monster they are chasing is one thing when
it is actually something else entirely.
Idea #1 – Werewolf
Hook – A
representative from a local noble contacts the party saying that the noble
needs their help to hunt down a creature.
Line – The party
is asked to take care of what is believed to be a problem with a large wolf. There have been a number of peasants mauled
and killed when travelling at night. Witnesses
speak of a large beast that is definitely not a bear having made the
attacks. No normal weapon seems to hurt
the beast and it appears only around the full moon.
Sinker – The monster
is actually a creature that is owned and trained by another local noble. It is outfitted in a set of armor which it
why normal weapons do not appear to work on it and the shape of the armor
distorts it silhouette so it does not look like a normal animal. The other noble releases it on the full moon
on the other noble’s land to scare the peasants so they lose faith in their
lord and ask him to step in to help.
Once he stops the attacks he plans to petition the king to be given the
lands because the other noble cannot control them.
Idea # 2 – Vampire
Hook – During a
night on the town the players come across a dead body. The city guard happens by at the same
time. The players are stopped and
questioned about it.
Line – While the
players convince the city guard that they are not the ones who killed the
person, they hear that the victim was drained of blood and the only visible
wounds on the body are two puncture marks on the neck. The head of the guard asks the party of their
help to find the killer.
Sinker – The perpetrators
of the crime of is a evil cult of blood drinkers. In order to do their sacrifices they use a
tool that makes marks similar to that of a vampire and drain the blood from
their victim and drink it. They believe
that the blood gives them power. It is
up to the players to find the cult and put an end to their crimes.
Idea # 3 – Ghost
Hook – The party
is invited to stay at the remote estate of a friendly noble to participate in a
hunt.
Line – During the
night after the party gets to the estate, one of the other guests is killed
mysteriously. The death has all of the
hallmarks of an attack by a poltergeist.
Each night thereafter someone is killed.
Will the characters be able to find the murderer before one of them is
killed?
Sinker – The cause
of the death is a very powerful psionicist.
The person has a natural talent that is out of their control. As they figure out that they murders are
being cause by them, it warps their mind more and more until they become evil,
twisted, and willing participants in the crimes.
This are only a few ways that you can twist what seem to be
flat out signs of the participation of a specific supernatural monster in an
adventure into something else. Just
remember what appears to be obvious does
not have to be.
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