From the Z-Man Games Website
There are many new things to discover in this expansion of
Dungeon Petz, but the most exiting one (in our humble opinion) is the
new board: the Dark Alleys of Imp Town where there are all sorts of
weird things happening…
There are many different spaces to visit with your imps on the
new Dark Alleys board. These space works exactly like the ones in the
base game: you place a group of imps on them and perform the appropriate
action.
The top part of the board is the Black Market. There is only one
space available for the Black Market each turn. The Black Market allows
you to purchase any of the items currently available. Items are placed
in the Black Market at the beginning of the game, but never replaced, so
the availability of products in the Black Market diminishes throughout
the game.
The items available in the Dark Alleys Black Market are as follows:
Artifact: Take an Artifact.
Cage: You may take a cage.
Food: Choose from one of the food offerings form the space and take the amount of food allowed.
Illegal Immigrant: The Dark Alleys expansion comes
with one additional imp worker, that is not associated with any player.
Once you are able to get your hands on this imp, he will be yours until
the end of the game. However, since he is an illegal immigrant, he does
not have the proper paperwork to be allowed to work in Imp Town, so if
he is spotted, you will be in big trouble. He can ONLY work on your
player board; you cannot send him to the city.
Improvement: Take the cage improvement.
Pet: You can simply take the pet that is in the
location. It starts of as a size 2 pet, but it will not get any bigger
until it is released from the Black Market.
In the lower middle part of the board you will see a brightly
colored wagon. In it, there is the mystical Seer, and like all good
Seers, this one can see the future and help you out in one of the
following ways:
• Look at any unrevealed contest or buyer
• Draw 1 of each pet need cards - you have to throw away the extra cards after you deal the cards to your pets
When visiting the Seer, you must remove 1 gold from one of the
available items in the Black Market, making it cheaper to purchase.
In the lower left corner of the board, you will be able to access
Facilities. The game comes with 6 different facilities and one is
revealed at random at the beginning of each round. When you choose to
use the Facility action, you place a marker on the last Facility that
appeared, but you can still use any of the facilities available. If you
do not visit the Facility space again, your marker stays were it is and
you can use the Facility it is on, and the ones that where revealed
before it, but never the ones revealed after. If you wish to use
Facilities you don’t have access to, you must visit the Facility space
again and move your marker.
In the lower right corner, you will be able to pick up an accessory for your pet.
There
you have it! That's just a preview of what you can find in Dungeon
Petz: Dark Alleys. Come and check it out at our booth in Essen!
Wednesday, October 16, 2013
Z-Man Games Press Release - Essen Game Previews – DUNGEON PETZ: DARK ALLEYS - Something Special: New board
Labels:
Dungeon Petz
,
Z-Man Games
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