From the Z-Man Games Website
The success of Ginkgopolis attracts all sorts of experts
(artists, engineers, bankers, journalists…) who wish to profit from its
success. Design competitions and advertising campaigns eventually lead
to increasingly imposing avant-garde buildings. So imposing, in fact,
that it becomes necessary to provide green spaces in order to maintain
the air quality in this boomtown. And don’t let the speed of
construction cause you to forget ISO standards… an occasional inspection
will set you straight!
This new expansion for Ginkgopolis consists of 6 separate modules
that can be freely combined to revitalize the base game and offer new
strategies. The different modules offer various levels of Complexity
and Strategy.
Here is a brief description of what these new modules are all about!
Module 1: New Buildings
The new Building tiles are numbered from 21 to 23 in the three colors
already included in the base game (Blue, Red and Yellow). These new
tiles will make you use different strategies and bring different
advantages at the end of the game.
Module 2: Prestige Buildings
Prestige Buildings are numbered 24 and 25 in the three colors. These
tiles have a higher value than usual tiles and will force you to make
tough decisions throughout the game if you do decide to use them.
Module 3: Green Spaces
The Green Space tiles are not numbered and have their own specific
rules. They can only be played in the Urbanizing action and is used
instead of a Building tile. It is not possible to build a Green Space
over a Building, nor is it possible to place a Building on a Green
Space.
Module 4: Events
Event tiles are special tiles that can be played at the same time as
your normal action. The Event tile then triggers an event at the
location where you played a card. You may choose to apply the Event
card’s effect before or after the resolution of your chosen action. Once
an Event has been used, it is removed from the game.
Module 5: Keep a card
This module does not require any new component, nor does it require
and specific setup. It simply modifies the “Choose a card” step of each
turn. In addition to the card you choose for your action, you will have
to choose another card that will be place behind the screen. This allows
players to keep this card for the next turn instead of passing it to
the person on the left.
Module 6: Experts
Experts are new Character cards that will require using the draft
technique for the distribution of Character cards. Each player will
start the game with 3 characters from the base game, and 1 Expert. Each
Expert will have different abilities for you to discover. Some abilities
are applied during the game, while others have an impact on the final
scoring.
Well there you have it! That was a bit more insight of what you will
find in the new Ginkgopolis expansion: The Experts. Just one more great
game to discover at Essen this year!
Monday, October 7, 2013
Z-Man Games Press Release - Essen Game Previews - GINKGOPOLIS THE EXPERTS - Something Special: Modules
Labels:
Ginkgopolis
,
Z-Man Games
Subscribe to:
Post Comments
(
Atom
)
No comments :
Post a Comment