From the Warlord Games Website
As we get ever closer to the release of the new rulebook for the
Judge Dredd miniatures game, we are getting very excited here! This
really is a gorgeous book, a fitting starting point for fast-paced and
thrilling firefights that take place in Mega-City One every day!
We have managed to sneak in lots of little additions that will
nonetheless have a powerful effect on play. For example, Renegade Robot
forces will have access to a brand new troop type – the Mini Bot.
Mini Bots represent all the millions of small droids that toil
endlessly in Mega-City One, servicing vehicles, keep pedways clean,
hunting vermin, and all the other jobs that citizens take for granted.
Once they break their programming and go renegade, however, they prove
to be extremely cheap units that can overwhelm enemies. While Renegade
Robot players will not be able to tool them up to the same degree as a
Servo or Combat Droid, they have a sufficient equipment allowance to
make them good at one thing, be it a close combat nuisance (and quite
deadly when used in number or to support robodogs!), a cheap,
short-ranged stump gun blaster – or, equipped with more expensive
weaponry, a fair terror for Heroes on the other side!
One of the unique features of the Judge Dredd miniatures game is how
you can start with a fairly basic Hero in your force, and endlessly
customise him (or her, or it!) with not only weapon and equipment
options but Talents as well.
Talents are special abilities that allow Heroes to do really cool
things on the battlefield. They are arranged in ‘trees’ so while the
first few Talents a Hero picks up are fairly modest, if he specialises
he will quickly become a real master. Take these two trees, for example,
Alleyway Fighter and Gunslinger.
Alleyway Fighter represents a real ‘street’ style of close combat –
the very first Talent in the tree is Dirty Fighting, which allows a Hero
to kick an enemy somewhere it really hurts, leaving them vulnerable to a
follow up attack.
As a Hero gets better at becoming an Alleyway Fighter, he can
progress down the tree to gain Talents such as Below the Belt and Deadly
Strike, right up to Mighty Blow, which can take out even strong
opponents in just, well, one might blow!
Alternatively, the tree allows a Hero to ‘branch off’ to take
Careless and Thundering Charge, two talents that will give any close
combat Hero a real advantage if he manages to get the drop on a foe.
Gunslinger is the Talent tree Heroes will take if they want to pursue
flashy, show-off shooting techniques. However, this has its own
specialisation too, making pistol weapons more fearsome in close combat
with Close Combat Shooter and Pistol Whip.
Psi Talents are a variation on all of this, and are only available to
Heroes with a Psi score, such as Juve Psykers and Psi-Judges.
Here we can see three Psi Talent trees, covering Pre-Cogs (seeing
them before they see you!), Necromancers (call up the dead!), and
Pyrokine (set fire to your enemies, or cause flames to rain down from
the skies!).
Again, psychic Heroes are able to specialise or spread their Talents
about, either choosing just one or two Talents from each tree to be able
to handle most situations, or concentrate on just one or two and become
really good at what they do…
Next week, we will take a look at how Campaigns are played in the
Judge Dredd miniatures game, and how Mercenaries work to become a unique
balancing factor in games so even a starting force can play against an
enemy like the entire Angel Gang on a level playing field.
The Judge Dredd miniatures game rulebook is set for release on October 18th.
Friday, October 4, 2013
Warlord Games Press Release - Preview: Judge Dredd miniatures game – the rules
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