Showing posts with label Ticket to Ride. Show all posts
Showing posts with label Ticket to Ride. Show all posts

Saturday, November 8, 2014

Scorecard Review – October 2014



October is one of my favorite months.  Not only is it the month when Halloween is but I usually get a lot of gaming is as well.  Unfortunately I was sick on Halloween and that made me late with this review.

October

In October I played 30 games at 10 events for an average of 3 games per event.  I was able to achieve my goal of player an average of three games per event.  I achieved that goal by playing games that were lighter than I normally do.

Tuesday, November 4, 2014

Days of Wonder Press Release - Kenneth Heilfron, New Ticket to Ride World Champion!

From the Days of Wonder Website

After an epic day of competition, Kenneth (USA) is crowned 2014 World Champion !

The previously announced champion, Erwin Pauelsen, has resigned his title after the discovery of evidence of cheating during the final matches.

Players

(Photo: Brice Figureau)

Tuesday, October 14, 2014

Days of Wonder Press Release - New Days of Wonder Games at Essen

From the Days of Wonder Website

The world’s largest game convention – Essen Spiel – takes place in Germany this October 16-19 and Days of Wonder is debuting its brand new boardgame at Essen: Five Tribes.

Other games and expansions are also available for the occasion!


Five Tribes


Thursday, September 25, 2014

Days of Wonder Press Release - Follow the Ticket to Ride World Championship (Live)!

From the Days of Wonder Website

On Saturday September 27th, the Musée de la Carte à Jouer (Card Game Museum) at Issy-les-Moulineaux will host the 2nd Ticket to Ride World Championship.

28 national champions will play several games on  a selection of Ticket to Ride maps – the best of them will then be declared Ticket to Ride World Champion and win the Grand Prize: an unforgettable trip for two to Asia on the Eastern & Oriental Express!


Wednesday, September 24, 2014

Days of Wonder Press Release - Ticket to Ride – Now Free Exclusively for NOOK Users

From the Days of Wonder Website

Got a NOOK?

Right now you can get the award-winning Ticket to Ride App for Free!

Just visit the Ticket to Ride page in the NOOK store and download the Free Ticket to Ride game onto your Nook!


Ticket to Ride on Nook


Friday, September 5, 2014

After Action Report – Board Game Night @ Comic Quest, September 4, 2014



I attended the Board Game Night at Comic Quest on Thursday.  Attendance was light this time.  I believe that it had a lot to do with it being the first day back to school for most of the kids in the area as well as it being the first night for NFL football on Thursdays.  There were 17 people at the event with four games being played at any one time.

I played three games at the event.

The first game was Lost Cities:  The Board Game.  In Lost Cities:  The Board Game the players are trying to complete archeological expeditions.  The farther along on an expedition track a player gets, the more points they score.  The player must be careful when starting an expedition because if they do not move at least four spaces on that track they will lose points. 

Friday, August 22, 2014

After Action Report - Board Game Night @ Comic Quest, August 21, 2014



I attended Board Game Night at Comic Quest on Thursday.  There were 25 people at the event with six games being played at any one time.

I played two games at the event.

The first game I played was Ticket to Ride.  The theme of the game is that the players are owners of train companies that are building rail lines in the United States.   The goal is to establish routes between the cities on the tickets that the players receive.  If the players connect the cities on a ticket they will receive bonus points at the end of the game based on the value on the ticket.  If they do not connect the cities on one of their tickets the player loses the number of points on the ticket.  Points are also scored for placing trains between two cities on the board more trains needed the more points are scored.

Wednesday, August 20, 2014

Days of Wonder Press Release - Ticket to Ride North American Champion Crowned

From the Days of Wonder Website

Sunday, August 17th at Gencon, 24 qualifiers from the US and Canada, met to determine the Ticket to Ride North American Championship.

On the line – a trip to Paris to compete in the World Championships this September.


The competition is under way

Tuesday, June 24, 2014

Days of Wonder Press Release - Ticket to Ride Summer Sale – 50% Off Steam, iPad and Android

From the Days of Wonder Website

Summer’s here and the time is right for a Ticket to Ride Digital Summer Sale.

For a very limited time, Ticket to Ride on Steam (PC, Mac and Linux) iPad and Android (via Google Play) are available for 50% off the regular price.




Ticket to Ride Digital includes:
  • the classic Ticket to Ride USA map that made the original board game so compelling and popular
  • solo game play against up to 4 bots with distinct AI personalities
  • online game play against players on all platforms through Days of Wonder’s online portal
  • plus you can pick up additional digital maps and variants, including Asia, Europe, Switzerland, and USA 1910.

It’s time to get ready for a summer of great gaming. Hop on board the Ticket to Ride Summer Sale!



50% off on SteamiPad and Android

Wednesday, June 18, 2014

Days of Wonder Press Release - Ticket to Ride 10th Anniversary Edition – Available in North America

From the Days of Wonder Website

Clear the tracks, the 2014 Special is now entering the station…

The Ticket to Ride 10th Anniversary Edition – a new, re-imagined version of the award-winning train game – is now available in game stores throughout North America.

This edition comes in an oversize game box featuring a new cover design and graphics. It includes a newly illustrated giant US board map that is 50% larger than the original, but still uses the classic US routes. There are also large-format Train and Destination Ticket cards and 5 sets of finely sculpted custom plastic trains that come in illustrated tin storage boxes.

Friday, May 23, 2014

Days of Wonder Press Release - Ticket to Ride 10th Anniversary Edition – Available in Europe!

From the Days of Wonder Website

Clear the tracks, the 2014 Special is now entering the station…

The Ticket to Ride 10th Anniversary Edition – a new, re-imagined version of the award-winning train game – is now available in game stores throughout Europe.

This edition comes in an oversize game box featuring a new cover design and graphics. It includes a newly illustrated giant US board map that is 50% larger than the original, but still uses the classic US routes. There are also large-format Train and Destination Ticket cards and 5 sets of finely sculpted custom plastic trains that come in illustrated tin storage boxes.




Saturday, May 17, 2014

After Action Report – Boardgame Night @ Comic Quest, May 15, 2014



I went to Boardgame Night at Comic Quest on Thursday night.  The attendance was much lower at 15 people.  It may have been because people did not want to go out in the heat which exceeded 100 degrees.  There were four games being played at any one time.

I did play four of what I consider lighter games at the event.

The first game I played was Trans Europa.  Trans Europa is a game that is deceptively easy to learn but is very difficult to master.  In Trans Europa, the players are required to connect up five different cities in different regions of Europe.  The players start building track from their starting post.  If they connect up to another player’s track, they can build off of that player’s track as well as their own.  In this way players wind up helping each other out while trying to achieve their own goals.  A round ends after the first player reaches their cities.  All of the other players reduce their scores, which start at 13 points, by the number of spaces they missed hitting their cities by.  The game ends when one of the players loses all 13 of their points.  The winner is the person who has the most points remaining.

Wednesday, May 7, 2014

Days of Wonder Press Release - Back Wil Wheaton’s Tabletop Season 3 – Get Ticket to Ride Steam as a bonus!

From the Days of Wonder Website

If you are a board game fan, you’re probably familiar with TableTop, the award-winning internet series on gaming hosted by Wil Wheaton.

Tabletop Season 1 and 2 were phenomenally popular and have introduced hundreds of thousands of new players to the joys of board gaming.

We’re proud that several Days of Wonder games have been featured on Tabletop, including Ticket to RideTicket to Ride EuropeShadows over Camelot and Small World, which appeared in the very first episode.

Tuesday, April 22, 2014

Days of Wonder Press Release - Celebrating Spring Sale on Google Play – Ticket to Ride for Android just $1.99!

From the Days of Wonder Website

he Google Play store is featuring Ticket to Ride for Android during their Celebrating Spring Sale. For a very limited time, you can pick it up for just $1.99 – 70% off the regular price!

Ticket to Ride for Android is the fast and friendly way to enjoy this classic, award-winning board game.
It’s not just exciting – it’s addictive!


Thursday, April 10, 2014

Days of Wonder Press Release - Ticket to Ride 10th Anniversary Edition – Available now for Pre-order!

From the Days of Wonder Website

You’ve heard all about it… you’ve seen the new board, new cards, new trains and new storage tins… you know you want it! The Ticket to Ride 10th Anniversary Edition is now available for pre-order from the Days of Wonder webstore. It’s time to get on board!
 
The 10th Anniversary Edition is expected to be available from the Days of Wonder webstore and from better game stores throughout Europe in mid-June and North America by late June. Get on board… pre-order your copy now!

Monday, March 10, 2014

After Action Report – Game Day @ The Duck Club, March 9, 2014



The Sunday event of my game weekend in March was Game Day over at the Duck Club.  This is a 10 hour event that takes place once a month in the local area.  The good things about the event are that it gets a lot of players and you have a lot of time to play games.   The bad thing about the event are that the acoustics in the room are so bad that one the event gets to about half the capacity it gets almost impossible to hear the people that are participating in the game your are playing.  Because of those poor acoustics, I can only stand to be at the event for 4 -5 hours before the background noise drives me away.  There were around 50 people at the event and 10 games were being played t any one time.

I was able to play three games at the event.

The first game I played was Ticket to Ride using the 1910 Mega Game deck.  The theme of the game is that the players are owners of train companies that are building rail lines in the United States.   The goal is to establish routes between the cities on the tickets that the players receive.  If the players connect the cities on a ticket they will receive bonus points at the end of the game based on the value on the ticket.  If they do not connect the cities on one of their tickets the player loses the number of points on the ticket.  Points are also scored for placing trains between two cities on the board more trains needed the more points are scored.

Friday, February 21, 2014

After Action Report – Thursday Night Gaming @ Paradise Perks, February 20, 2014



I went to Thursday Night Gaming at Paradise Perks for a night of gaming.  There were 2- 35 people at the event with 5 games being played at any one time.

I played three different games at the event and was even able to play one of them twice.

The first game of the evening was Tsuro, which was the game that I played two times.  Tsuro is a light game in that if it takes more that 20 - 30 minutes to play you are doing something wrong.  Tsuro consists of a 8 tile by 8 tile playing area.  The players take turns placing tiles on the board and moving their pieces along the trail on those tiles.  Once the player’s piece goes off the edge of the board or runs into another player’s piece they are out of the game.  The last player with a piece on the board wins the game.

In the first game I was able to keep moving my piece around the board away from the other players.  One of the players was eliminated after about half of the tiles were placed leaving three of us to continue on.  I then made a mistake and placed a tile that ran me one of the other players and ended the game by eliminating both of us.

Thursday, February 13, 2014

Days of Wonder Press Release - Ticket to Ride Turns 10 Years Old. Let’s Celebrate!

From the Days of Wonder Website

First introduced in 2004, Ticket to Ride has continued to delight millions of board game fans worldwide.
 
This year the award-winning train adventure game turns 10 years old and it’s time to celebrate with this very special Ticket to Ride 10th Anniversary Edition!





Sunday, January 26, 2014

Happy 40th Anniversary to Dungeons & Dragons


http://i33.photobucket.com/albums/d91/thefantasymuseum/Tome%20of%20Treasures/Games%20Workshop/GWDungeonsDragons0001.jpg

On or about this date 40 years ago Dungeons and Dragons was first published by TSR.  Even though I do not play the current incarnation of the game, this is the game that launched me into the gaming hobby so many years ago.

I remember getting my Basic D & D set for Christmas in 1980 and playing Keep on the Borderlands with my friends for weeks afterwards.  I still have my original box set almost 34 years later.  It is a little worse for wear but still in usable condition.  We then started playing our own home brewed adventures whenever we could after that.  Whenever I could put together $5 - $10, I would pick up a module at the local store. (The good old days when a published module only cost $5 - $7 to purchase.

Love it or hate if it were not for Dungeons and Dragons, tabletop gaming would not be what it is today because many of the game designers that we know and love today may not have gotten involved in game design without it whether they are currently creating board, card, miniature, or even video games.  So take a moment to reflect on what Dave Arneson and Gary Gygax and the peopl in their Blackmoor and World of Greyhawk campaigns brought us and celebrate by playing your favorite game whether it is Dungeons and Dragons, Pathfinder, Magic: The Gathering, Legend of the Five Rings, Ticket to Ride or any onthe rof your favorite games and reflect on what the game that started modern tabletop gaming 40 years ago.

Sunday, December 29, 2013

After Action Report – Strategic & Adventure Game Association @ El Toro Library, December 28, 2013



I was back in Southern California after spending Christmas with family in Las Vegas in time for the Strategic and Adventure Game Association event at the El Toro Library on Saturday.  Even with people traveling for the holidays we had a turnout of 18 people including a couple of regulars that that had moved out of the area and had come back to visit family.  It is a bit humbling to have people take time out of their holiday to spend a day gaming at your event.  I guess that it means I am doing something right.  There were four games being played at any one time.

I was able to play three games at the event.

To start the day I played Iron Dragon one of the Empire Builder games.

To review, in the Empire Builder family of games the players own railroad companies that are competing to build rail lines and move freight from one city to another based on a set of demand cards that they have.  Once a demand on a demand card is completed the player discards it and draws a new one from the deck.  Included in the demand card deck are a number of disaster cards which include things like derailments and river floods which impede the player’s progress to victory.  In order to win the game, the player must be the first to have track connecting a number of major cities on the board and have at least $250 million dollars.

The setting for Iron Dragon is a fantasy world filled with things like dwarves, elves, and orcs, which is great if you are playing Dungeons & Dragons, but not my preference for a rail game.  As usual I will not review the major differences in this game from the others in the series as I have done so in previous reports.

I started the game with a decent set of cards.  They did not have the best payouts but they allowed me to start building track in an area of the board that usually has a high income potential throughout the game.  I did managed to spend all of my available cash to be able to get the product I would need meet my first three deliveries and get to the fist two destinations.  I normally try to deliver to two locations on my way from one end of my track to the other during my first run to try to maximize my return on the initial track investment but this time for a change I started in the middle of my track and went to the side that had only one delivery because I could not make the numbers work for doing the other way with the money I had at the start of the game but with one small delivery I could make the whole thing fall into place.  As the game progressed, my cards gradually go better and I only ran into trouble a couple of times.  The turning point was when I was able to make a single set of deliveries that got me over $100 million as a payout.  I coasted through the rest of the game and won it.

The second game I played was Ticket to Ride: Nederland.  This is the newest expansion the Ticket to Ride family of games.  As with most of the expansions of the game it comes with only the board and other items that you need for the variant rules but you need to have a set of the Ticket to Ride or Ticket to Ride Europe game for the trains and train cards.

The basic rules for Ticket to Ride: Nederland are the same as the other Ticket to Ride games.  The players start out the game with five tickets that have destinations that they can connect of which they must keep at least three.  They will also receive four train cards. An additional five train cards are placed face up by the side of the board along with draw decks of train cards and tickets

The train cards are the core of the game.  They come in eight different colors and there is a ninth card type which is a wild card and can be used as any color.  These train cards are what are used to make the connections between the cities.  Each connection is represented by a number of spaces that are a single color.  If a player wished to claim a connection between two cities they must turn in the number of cards of that color.  They then place trains from their reserve on that connection.  After a connection is claimed no other player may use that connection.

The players choose one of three actions to take during their turn.  The first is that they may take train cards from the five cards that are face up or from the draw deck.  The second option is that they may claim a connection between two cities.  The third option is that they may take additional tickets.

The variant rule that TTR: Nederland adds is that in order to claim a connection you need to pay a fee for the connection.  The fees are noted next to the connections on the board.  The first person to claim the connection between two cities pays the fee to the bank.  If there is the option to place another connection between the cities the second player pays the fee to the player the placed the first connection.  There is a bonus at the end of the game for the person that has the most money left over.

Since this was the first time that I played the game and I was uncertain of how difficult it would be to make the connections on the tickets, I decided to take only 3 tickets at the beginning of the game.  The most important thing that I noticed at the beginning of the game was that there was more benefit to placing connection early and often as opposed to waiting until you had all of the cards you needed to complete your tickets.  I took this to heart and as soon as I had the cards I needed to make a connection, I would place it in hopes that another person would need it and pay me the money for the privilege to make that connection.  I found that money was not as tight as I thought it might be and I was able to complete my first three tickets fairly quickly and took another set of ticket of which I kept two and completed those in a few turns so I took another ticket which I was able to do.  I could tell it was getting later in the game so I ran out the game collecting train cards so I could finish the game with a with a high point connection.  I did end the game with the top bonus for having the most money at the end of the game as my tactic of laying track early started to pay off towards the end of the game.  Unfortunately that did not help me win the game in the end as I came in second out of four players.

The final game for me at the event and most likely for 2013 was Martian Rails.  Martian Rails takes the science fiction and fantasy elements from Edgar Rice Burroughs, Ray Bradbury and other authors and brings them to the game.  There are canals with water and forest and jungle terrain on the board, cities are called thing like Barsoom and Hinkston Creek, and you even have loads like Roddenberries and Thoats.

I had a dodgy start to this game the cards were not kind to me and I started my track in an area I preferred not to be in but I wanted to see how it would go.  I was able to get some synergy going early on in the game but it proved to be difficult to keep that going and I had to flip cards way too often to be able to get a set of cards that had a marginal pay off.  This put me firmly into second place of three players in the game.

My stats for the event:

Game
No. of Plays
1st
2nd
3rd
4th
5th
6th
7th
8th
 Avg.
Iron Dragon
1
      1
      -
      -
      -
      -
      -
      -

  1.00
Ticket to Ride: Nederland
1
      -
      1
      -
      -
      -
      -


  2.00
Martian Rails
1
      -
      1
      -
      -
      -
      -


  2.00
Totals
3
      1
      2
      -
      -
      -
      -

      -
  1.67

If You Are Interested In Purchasing These Games: