Thursday Night Gaming at Paradise Perks was lively this
week. There were over 30 people again and
one of the regulars who bring new games was back this week. This gave me an opportunity to try a few
games that I had not played before.
There were seven games being played at any one time.
At this event I was able to play five games all of them on
the shorter side. I liked this because
it gave me a sampling of games that would be suitable to add to my collection
to fill the first / last game of the event space.
In this game I was able to lock into a strategy that worked
out for me. My idea was to target a
number for each level that the dice were hung from. Of dice that were lowest I would target a five
or six. If they were in the middle I
would target a 3 or a 4. If they were at
the top of the mobile I would look to roll a one or a two. Using these rules I was able to win the game
handily.
This was the bright moment of the evening.
The second game I played was Mythe. Mythe is a Japanese import. The game is a press your luck game. The theme is that the players are mice and
they need to save their princess from the dragon that lives in the mountains
above their town. The mechanics of the
game are interesting. At the start of
the game a deck of cards is created based on the number of players in the
game. It will include movement cards,
artifact cards, which can be used as movement cards or to defeat the dragon,
and disaster cards which stop a player’s turn and does not let them take
advantage of the cards they already pulled.
The cards are divided evenly as possible among the players
at the start of the game. The players
then take cards from the other players’ hand of cards one at a time until they
end their turn and move up to the trail based on the movement points they
earned or if they draw a disaster card they end their turn and do not get to
move. The play then takes the cards that
they took from the other player and the cards that they held previously and
distribute them between themselves and all of the other players but the one
whose turn is next.
In order to defeat the dragon the player needs to play to
play one of the artifact cards from their hand and be able to move into the
dragon’s space by taking the correct number of movement points from the other
players hands.
At the start of the game I was able to move up two spaces
quickly unfortunately my progress slowed down and I was only able to move one
space at a time after that or I manage to get hit by disaster cards. I still managed to do better than one of the
other players in the game who managed to get hit by a disaster card every turn
most of the time it was the first card that we drew. Unfortunately my efforts were not enough to
get me even close to winning and I ended the game in third place out of three.
The third game of the event was Wurfel Bohnanza. Wurfel Bohnanza is a dice game that uses the
art and bean theme from the Bohnanza card game.
The game consists of seven dice and a deck of cards. The each face of the dice has a different
type of bean on it. The goal is to roll
the dice and match them to your order card.
Each order card consists of seven different set of beans that the player
needs to plant in the field. When a
player matches a set of beans they move up the card to the next set. The player needs to complete a minimum of
four sets to be able to earn anything off of their field. If the complete all seven sets they earn four
coins. The player who controls the dice
my roll them as many times as the player wants.
After each roll the player must place at least one die they want to use
to complete a set in the field. Once the
player runs out of dice they claim the sets on the card that they can complete
from their field. They may use a die in
more than one set. During the active
player’s turn the other players my try to complete sets on their own order
cards using only what is rolled by the active player and has yet to be added to
the field. The first player to 13 coins
wins the game.
This being my first play of the game, it seemed to me to be
critical to get as many set complete on your turn as possible and hope for
maybe getting one set on other players turns. I also wanted to turn in a order for coins
once it would be able to pay out and not wait for maximum pay out. Having these ideas in my head caused me a
number of problems during the game. When
I was the active player I had the tendency to try to use the dice to fill in
the sets that were coming after the first set that I needed to complete before
completing the results for the first set.
This caused me to not be able to complete any sets twice during the game
when I came across a difficult set I needed to complete before I needed to move
on to the next one. This would leave me
a difficult set to complete during the time I was not the active player which
slowed my advancement even more. I was
not able to make up for these errors and I ended the game in fifth place out of
five players
The next game I played was Deeku. Deeku is another Japanese import. The players are carpenters in medieval Japan
that go around and help rebuild the castles of Japan after their civil
war. They gain prestige by completing
their construction projects. The player
with the most prestige at the end of the game wins. Each player starts the game with 10 ryo, the
money of the game, and four carpenters on the board. During each turn the player can take two
actions. They can add a carpenter to one
of the building sites and pay the cost to do so. They can move a carpenter to another build
site, paying the cost to move the carpenter, so long as the roads are not
blocked. The player may pass the action
to gain 1 ryo.
The goal is to gain control of a build site by having at
least one more carpenter at the building site than any of the other
players. As long as a player does this
with a minimum of two carpenters the player may pay to complete a project and
gain the prestige for that project. The
game last four years or 16 turns
One thing that I could tell was that money was going to be
tight in this game. The only way to get
money was to pass a turn or get income every four turns by have a number of
carpenters on a single project. I
decided to take to strategy of completing projects quickly each year and spend
the rest of the year trying to make more money so I could repeat the cycle the
next year. Unfortunately all this seemed
to do for me was make me perpetually cash poor.
I ended the game in fourth place out of four players.
The last game I played was Trans Europa. In Trans Europa, the players are required to
connect up five different cities in different regions of Europe. The players select these cities from a set of
cards. Each player must take one card of
each color. These colors represent each
of the five regions on the board. During
the first round of the game the players place their starting post on the
board. The starting post is where the
player will start building their track from during the rest of the round. It may be placed anywhere on the board except
where another player has placed their starting post.
In the following turn, the players start building track from
their starting post. On their turn each
player may place up to two pieces of track on the board as long as it connects
to their starting post. If they connect
up to another player’s track, they can build off of that player’s track as well
as their own. In this way players can
end up helping each other out while trying to achieve their own goals.
A round ends after the first player reaches connects all
five of their cities to their starting post.
All of the other players reduce their scores, which start at 13 points,
by the number of spaces they missed hitting their cities by. Then the game continues to the next
round. The game ends when one of the
players loses all 13 of their points.
The winner is the person who has the most points remaining.
Using my standard north to south tactics did not work out so
well for me in this game in the first round I lost the most points of all of
the players. I was able to make up for
it in the second round by only losing two points. In the third round I continued to struggle
losing three points. Fortunately for me
two of the other player cratered in the round and went below zero so I ended up
taking second in the game.
The problem I faced in two of the three rounds was that the
north – south cities were on the edges of the board and I wound up helping the
other players too much with very little return for me.
My stats for the event:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
Zahlen-Mobile
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
1.00
|
Mythe
|
1
|
-
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
3.00
|
Wurfel Bohnanza
|
1
|
-
|
-
|
-
|
-
|
1
|
5.00
|
|||
Deeku
|
1
|
-
|
-
|
-
|
1
|
-
|
-
|
-
|
-
|
4.00
|
Trans Europa
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
2.00
|
||
Totals
|
5
|
1
|
1
|
1
|
1
|
1
|
-
|
-
|
3.00
|
No comments :
Post a Comment