The Strategic & Adventure Game Association game day at
the El Toro Public Library had a lower attendance than normal. It could have had something to do with taxes
being due next week and there being some procrastinators like me out there or
the nice weather. Regardless of the
cause there were 13 people at the event with three games being played at any
one time.
I was able to play three games at the event.
The first was Empire Builder. It is a game of rail building and goods
transportation in Canada, Mexico, and the United States. The players own railroad companies that are
competing to build rail lines and move freight from one city to another based
on a set of demand cards that they have.
Once a demand on a demand card is completed the player discards it and
draws a new one from the deck. Included
in the demand card deck are a number of disaster cards which include things
like derailments and river floods which impede the player’s progress to
victory.
The unique feature of the Empire Builder family of games is
the free form building of track that it allows.
The player uses special crayons that are included with the game to draw
their track on the board. Between games
the marking from the previous game are erased from the game so that in the next
play of the game the players start with a fresh board.
Empire Builder was one of the games I was trying to focus on
playing in March so I wanted to play it again.
Given my less than stellar record with it over the last year, I should
have known better. The game started off
well enough for me. I had a few good cards
that let me start to develop a good set of track. Unfortunately about a third of the way
through the game, I got stuck with a set of cards that did not work for me
where I was on the board at the time. I
then discarded my had six times in order to try to get something that would
work and even then I had to settle for a poor selection of cards. This put me well behind the other players in
terms of cash on track completion and I ended the game fourth out of four
people.
I then played Australian Rails. Australian Rails is one of the games in the
Empire Builder family. In the Empire
Builder family of games the players own railroad companies that are competing
to build rail lines and move freight from one city to another based on a set of
demand cards that they have. Once a
demand on a demand card is completed the player discards it and draws a new one
from the deck. Included in the demand
card deck are a number of disaster cards which include things like derailments
and river floods which impede the player’s progress to victory. In order to win the game, the player must be
the first to have track connecting a number of major cities on the board and
have at least $250 million dollars. In
the case of Australian you need to connect 3 major cities plus the city of
Perth on the opposite side of the continent from the other major cities.
As I have mentioned in previous after action reports, I
usually do not do well in this game and this time was no exception. I had a feeling that I was in trouble again
when I was the only one to start out on the east coast as the other three
players were building their western links to Perth. For a while it looked like I was doing
alright as I got my track built to the major cities and train upgrades early in
the game. I ran into the problem that I
was not generating enough cash each turn to help me get ahead quickly
enough. I started to fall behind quickly. I was just about to make a couple of
deliveries that would have put me into contention for second place but the game
ended and I wound up in fourth place again.
Hoping for some way to redeem the day, I tried to do it with
Trans Europa. Trans Europa is a game
that is deceptively easy to learn but is very difficult to master. In Trans Europa, the players are required to
connect up five different cities in different regions of Europe. The players start building track from their
starting post. If they connect up to
another player’s track, they can build off of that player’s track as well as
their own. In this way players wind up
helping each other out while trying to achieve their own goals. A round ends after the first player reaches
their cities. All of the other players
reduce their scores, which start at 13 points, by the number of spaces they
missed hitting their cities by. The game
ends when one of the players loses all 13 of their points. The winner is the person who has the most
points remaining.
Taking the lessons I learned on Thursday, during the game I
focused my efforts on building north and south first and then connected to the
other players to get my cities that were farther out. The strategy seemed to work for me event with
a rough first round where I lost two points. The game ended after four rounds
with me in a shared victory with one of the other players.
My stats for the event were:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
Empire Builder
|
1
|
-
|
-
|
-
|
1
|
-
|
-
|
-
|
-
|
4.00
|
Australian Rails
|
1
|
-
|
-
|
-
|
1
|
-
|
-
|
-
|
-
|
4.00
|
Trans Europa
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
|
|
1.00
|
Totals
|
3
|
1
|
-
|
-
|
2
|
-
|
-
|
-
|
3.00
|
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