Showing posts with label Zahlen-Mobile. Show all posts
Showing posts with label Zahlen-Mobile. Show all posts

Thursday, May 1, 2014

Scorecard Review – April 2014



This is the first year anniversary of my scorecard review.  It has been an interesting year.  Let’s look at how April went.

April

In April I was able to play 25 games at 8 events for an average of 3.13 games per event.  I was able to achieve the average of 3 games per event which had eluded me for months.

I won 8 games in April which was an increase of 1 win over March.  I came in second 6 times, third 7 times, fourth 3 times, and fifth 1 time.  My average standing from April was 2.32 compared to the 2.23 I had in March.

Friday, April 18, 2014

After Action Report – Thursday Night Gaming @ Paradise Perks, April 17, 2014



Thursday Night Gaming at Paradise Perks was lively this week.  There were over 30 people again and one of the regulars who bring new games was back this week.  This gave me an opportunity to try a few games that I had not played before.  There were seven games being played at any one time.

At this event I was able to play five games all of them on the shorter side.  I liked this because it gave me a sampling of games that would be suitable to add to my collection to fill the first / last game of the event space.

The first game of the night was Zahlen-Mobile.  Zahlen-Mobile consists of a set of cards showing "dice mobiles". These consist of a main bar with two additional bars attached. From each of those two bars, two dice hang down, with each of the four dice having a different color. The bars are either straight or slanted left or right. Each player has a set of dice (one in each color) and a dice cup. Players reveal one card, then simultaneously roll their dice, trying to roll results that would fit the current mobile card. (If all three bars are straight, that would be four of the same number; if the two lower bars are straight, but the top one is slanted to the right, then the two dice hanging from the right side must be higher than the two on the left.) The first player to roll a "solution" that fits the card gets the card (in a two-player game). With more players, the first player gets two cards and the second one gets one card. After a certain number of rounds, the player with the most cards wins.

Monday, April 14, 2014

After Action Report – Game Day @ The Duck Club, April 13, 2014



On Sunday I went to Game Day at the Duck Club for a short time.  There were around 50 people there and nine games were being played at any one time.

I was able to play two games in the short time I was there.

The first game I played was Euphoria.  Euphoria is an interesting worker placement game.  The premise of Euphoria is that you are leading a team of workers and recruits to become the leader in a dystopian world.  The player’s workers are represented by dice. The higher the number on the dice the smarter the workers are and if you have 16 or more smarts in workers available you will lose a worker.  The recruits are cards with special abilities that the player keeps and uses during the game.  Each turn the player can place a worker on the board and take that action.  Actions include getting resources, using the resources to find artifacts, get more workers, dig tunnels to other factions, build markets, recover their workers, get more workers, or place prestige.  If a player had any dice that are the same number they may place them in a single turn.  The key to winning the game is to gain prestige.  The first player to place all 10 of their prestige markers wins the game.