On Sunday I went to Game Day at the Duck Club for a short
time. There were around 50 people there
and nine games were being played at any one time.
I was able to play two games in the short time I was there.
The first game I played was Euphoria. Euphoria is an interesting worker placement
game. The premise of Euphoria is that
you are leading a team of workers and recruits to become the leader in a
dystopian world. The player’s workers
are represented by dice. The higher the number on the dice the smarter the
workers are and if you have 16 or more smarts in workers available you will
lose a worker. The recruits are cards
with special abilities that the player keeps and uses during the game. Each turn the player can place a worker on the
board and take that action. Actions
include getting resources, using the resources to find artifacts, get more
workers, dig tunnels to other factions, build markets, recover their workers,
get more workers, or place prestige. If
a player had any dice that are the same number they may place them in a single
turn. The key to winning the game is to
gain prestige. The first player to place
all 10 of their prestige markers wins the game.
A player can place their prestige on markets they have
helped build, on recruits that they have in factions that have a high enough
influence, or paying the cost and placing the prestige directly on the faction.
I played this game once before in January but managed to
crater in that game because I did not get my head around it well enough. I have wanted to play it again to see if I
could redeem myself. I finally got the
chance.
One of the mistakes I make in the first game was that I
focused too much effort on getting and keeping three or more workers. This time I knew I wanted to try to have
three workers as often as possible but I would not worry if I was not able to
maintain it the entire time. I also knew
that I wanted to participate in as much construction as possible and then add
prestige markers to each of the market places after they were built if I did
not help build them. I would then look
to place my remaining prestige markers on my recruits and in the faction areas
as the opportunity presented itself.
Armed with this plan, I started the game with recruits from
the power generating and food generating faction in my hand with the power
recruit played out. I focused my early
efforts to increasing the influence of the power generating faction in order to
gain bonuses for using those actions early and got other resources as the
opportunity presented itself. I did
mostly mining to get the resources I needed to build marketplaces and was able
to build two of them on my own. As the
game progressed I was able to add my markers to three more markets. I was able to get two more markers on to
recruits as their factions gained prestige and two other ones on the factions
themselves. Unfortunately, the game
ended the turn before I was able to place my last prestige marker and I lost
the tie breaker ending the game in third place out of three players. Even though I came in last in the game again,
I feel redeemed because I was so close to winning.
The game was a fun quick game which consisted of lots of dice rolling and pattern matching. I was able to keep up very well and managed to come in second out of three players.
My stats for the event:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
Euphoria
|
1
|
-
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
3.00
|
Zahlen-Mobile
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
2.00
|
||
Totals
|
2
|
-
|
1
|
1
|
-
|
-
|
-
|
-
|
2.50
|
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