I attended Game Day at the Duck Club on Sunday. The Duck Club is the largest gaming event in
Orange County and happens every second Sunday.
There were around 50 people at the event and 12 games being played at
any time.
I played two games at the event.
The first was Wildcatters.
The theme of Wildcatters is the players are oil barons setting up their
oil empires throughout the world. This
ranges from drilling wells and making them produce, to transporting the oil to
the refineries to be refined for use.
The players start the game by seeding the board with 3
drilling rigs, 2 trains, an oil tanker and a refinery based on 8 region cards
that they are dealt. They also star the
game with 20 shares of stock and $10 Once this is done, the players then start
taking their turns. They start the turn
by receiving $10 in cash. During their
turn, the player may purchase and place additional infrastructure items, open a
well, transport oil and transport oil to the refineries. The player can only do these actions in a
single oil producing region or any non producing region. The location is determined by taking one of
eight region cards that are face up during their turn. Other players my piggyback on some of these
actions by giving the player that initiated the action some shares in their
company. If a refinery is full at the
end of a player’s turn, the oil is placed in that region’s market.
Points are scored in the game by having the most shares in
each of the companies, and providing the most oil in a region during the first
scoring round. During the final scoring
round the players get points for the same thing they got them for in the first
round plus having the most money and bonus points for controlling wildcatter
wells, and three or more refineries.
After the problems I had the last time I played the refinery
strategy, I decided to go with a hybrid of it.
The idea was to not only build refineries to service 5 markets so that
people would use them to gain share in
those markets and enable me to gain majorities in the stocks of all the
companies, but I also planned to ensure that I controlled one oil field so that
I could pump my own oil. I figured that
this would give me a shot at gain shares in markets if the other players’ oil
was not flowing freely into my refineries.
I also decided to not take only my shares in the early game hoping that
I could get majorities in stock for the first scoring round instead of waiting
for the second scoring round to make my big move.
The strategy worked out fairly well. I was able to open the oil field in southwest
Asia on my own and get two wildcatter chips for my trouble. I did have to take a stock loan a little earlier
than I had expected so that slowed me down a bit on accumulating shares of
other companies, so instead of get all first places in the first scoring round
I had one first place and 2 seconds.
Even when I did get back on track my momentum was off so I
was not able to get oil from my oil field more than two times in the game. If I had been able to get pump oil a third
time I would have been able to win the game.
Instead I was able to come in second place.
The other game I played was Robinson Crusoe: Adventure on the Cursed Island. Robinson Crusoe is a cooperative game where
the players take the roles of the Carpenter, Cook, Explorer, and Soldier of an
expedition that has been shipwrecked on the Cursed Island. Their goal is to survive on the island and
achieve a goal from one of the scenario cards form the game.
Each player gets two actions during each turn. They can use the actions to complete a
special task from an event card, build, forage, explore, or rest. In addition to doing the player actions
during the turn there are a number of other things that happen. First and event card is drawn which will have
an immediate effect and special task which will help mitigate the effects of
the event. There are weather effects as
the game progresses as well as a chance for starvation if the players do not
collect enough food. The goal of the
game is for the players to survive long enough to complete the goal of the scenario. If they do they win the game. If they do not they lose.
We played the Cursed Island scenario in this game. Our goal was to build 5 crosses by the end of
the tenth turn. There were three players
in the game. I played the carpenter. The other two players played the cook and the
soldier. In my mind the best plan was
for the carpenter to focus his efforts on building the items we needed to
survive at first and then build the crosses as the game progressed and the
other players would alternate on foraging for food and exploring the island to
keep us alive. Once the game started my
ideas to stay one step ahead of starvation were dashed. Two of us were not able to complete our goals
on the first turn so that put us constantly behind on getting the things we
needed to do to survive done. It also
did not help that the soldier was doing things other than foraging or exploring
which left the cook to do both things which hurt our food gathering
ability.
We plodded forward fearing our doom would happen on the next
turn and focused completely on getting the crosses built. We were barely able to complete the five
crosses with all of use on the edge of death.
We would have not survived another round if we had not completed the
game when we did.
My stats for the event:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
Wildcatters
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
2.00
|
Robinson Crusoe
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
|
|
1.00
|
Totals
|
2
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
1.50
|
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