Monday, July 29, 2013

Z-Man Games Press Release - Neuroshima Hex 3.0 – Doomsday Machine

From the Z-Man Games Website

Neuroshima Hex 3.0 – Doomsday Machine

Neuroshima Hex 3.0 includes a new, fifth, army: Doomsday Machine. It is very different from the other armies in the game. Today, we explore what separates Doomsday Machine from the existing factions.
The Doomsday Machine is an automated deadly trap; an intelligent security system protecting a secret base hidden in the radioactive wastelands. Its algorithm commands it to destroy any intruder, be it man, mutant or Moloch. What could be hidden behind such a powerful defense system?

     
Doomsday Machine is a very static army, it cannot move throughout the game, but its HQ allows for one of its units to rotate as a free action each turn. This army has many other advantages such as long-distance Modules, a large number of Medics, as well as a Trap and a Small Bomb that will clear some space on the board in case of enemy dominance. But these are merely small advantages for this army. The Doomsday Machines biggest advantage is its special units, which are able to redirect and duplicate Ranged attacks such as Doom Net Fighter, Fireblast and Tripler. 

However, this army also has major disadvantages. The first of the being the almost complete lack of Mobility throughout the game. In addition to this, the Doomsday Machine has a small number of fighting units, a lower initiative, and fewer chances to start a Battle.
When faced with an army that cannot move, you will have to find new tactics in order to win the battle!



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