Thursday Night Gaming did have a boost in attendance this
week with the return of the Comic Con crowd.
There were 20 – 25 people there with 5 – 6 games begin played at any
given time.
I only played one game again this week. This was mostly because I was not excited by
the selection of games present and the lack of enthusiasm of the people who
brought the games to try to get the games that they brought out on the table.
At these open gaming events one of the ways that I gauge whether
a game may be worthwhile to try is how much effort the owner puts into trying
to get a game that they brought out on a table to be player. If there is little or no effort odds are the
game may not be worth the time. If there
is a lot of effort then I figure that the game should not suck too badly. I have been wrong about this before, but not too
often so I figure it is a good rule of thumb to use.
The one game that I did play was Moongha Invaders: Mad Scientist and Atomic Monsters Attack
Earth! The theme being that the players
are the forces of doom trying to destroy the major cities of the earth. The players are also are assigned two cities
that they are to protect from harm while they ravage the other cities. To add to the confusion there are human
heroes and military units thrown into the mix as well to defend help defend the
cities. (Curses! Foiled again by the
Japanese Self Defense Force. Never fear
Gojira shall rise again. Oh yes he will
rise again. Mwahahaha….)
Like with most games that I play for the first time where I
do not have any idea of what the most effective way to get points is, I start
to do this to see what turns out to be the most effective thing.
I start the game by spawning may most powerful monster, the
Technoor, in New York City. Then I
notice that one of the other players is trying to set himself up with a Bloob
and a Kiddoo in Tokyo and another player has spawned a Moogre there as well. Both players were hiding from each
other. So I did was any rational person
would do, I decided to try out the power of the hero, which is to reveal hidden
monsters. It worked out well and the
other two players went after each other.
The Kiddoo and Bloob were destroyed and removed permanently from the game,
which is the power of the Moogre. I
spent most of the rest of the game maneuvering around to get the player that I
felt would win, but did not land a substantial blow and did damage to the cities
of Berlin and Monscow with my own Moogre.
Now how did the cities that I was assigned to protect
fair? Not so good. I was assigned London and Los Angeles. Los Angeles was completely destroyed and
London took the second most damage in the game.
Despite the setback in victory points earned from protecting cities, I did
manage to come in second through the damaged I caused and the placement of Drakoor
in other cities.
So I had one second place for this event, which still makes
July my best Month so far. Next stop
Strategic & Adventure Game Association at its temporary location, Comic
Quest on Saturday.
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
Avg.
|
Moongha Invaders
|
1
|
-
|
1
|
-
|
-
|
-
|
|
|
2.00
|
Totals
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
2.00
|
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