I hosted the Strategic & Adventure Game Association
Fourth Saturday Game Day at the El Toro Public Library on Saturday. We had 17 people at the event and four games
were being played at any one time.
I was able to play four games at the event.
The first game I played was Bazaar. In Bazaar the players are gem traders trying
to fulfill gem orders from demand cards in competition with the other
players. They do this by using two
trading boards that represent the exchange rates for the market. For example one red gem can be traded for two
blue gems. The players use the exchange
to fulfill the demand cards as efficiently as possible to maximize their
points.
I knew I was in trouble in this game almost from the start
one of the other players manage to capture a one star card with no gems left
which launched him into a significant lead early on. As the game progressed a number of other
cards were snatched up before I could get them so I was falling behind every
one. I finally started capturing cards
and get some points in the game but I was not able to catch up and ended the
game in third place out of four players.
I then played Empire Builder twice back to back. It is a game of rail building and goods
transportation in Canada, Mexico, and the United States. The players own railroad companies that are
competing to build rail lines and move freight from one city to another based
on a set of demand cards that they have.
Once a demand on a demand card is completed the player discards it and
draws a new one from the deck. Included
in the demand card deck are a number of disaster cards which include things
like derailments and river floods which impede the player’s progress to
victory.
The unique feature of the Empire Builder family of games is
the free form building of track that it allows.
The player uses special crayons that are included with the game to draw
their track on the board. Between games
the marking from the previous game are erased from the game so that in the next
play of the game the players start with a fresh board.
In the first game I tried something that I would not
normally do to see how it would work. I
started on the west coast with loads out of San Francisco which is a normal
thing for me to do, but instead of building a route south into Mexico, I built
though the center of the country past Salt Lake City and between Cheyenne and
Denver. I generally do not take this
route because there are very few pay outs for Salt Lake City and it is
expensive to build, but I decided to try it out because it made sense with the cards
that I had. It was actually working out
for me through most of the game. I was
able to keep up with the other players in the game and at the end of the game
it was very close but I was not able to deliver the final load I needed for
victory before one of the other players and without it I ended up in third
place out of three players.
In the second game I built a set of track that was very
similar to my normal track run except that I started on the east coast. It looked to me like I was in trouble in the
first half of the game as I was not able to upgrade my train at all until I had
travelled across the country twice. Bu
this time all of the other players were upgrading to their super train. However I did have an edge in track over them
and I was able to use that to get myself into a decent position. I did wind up being edged out because I
needed to find a final load and delivery it at the end of the game. I ended up in second out of four players in
this game.
The final game of the day was No Thanks. No Thanks is a simple quick play card game
that is a great filler game. It consists
of a deck of cards that a numbered in sequence 3 to 35 and 55 red plastic
chips. At the start of the game each
player is given 11 chips. The deck of
cards is shuffled and nine cards are removed from the deck face down. The remaining cards are placed in the center
of the playing area. The players then
turn over one card. The first player
decided whether to keep the card or pass it on to the next player. If the player passes on the card they place
one of their chips on it and play continued on to the next player.
This continues until the card is taken by one of the
players. That player also takes all of
the chips that are on top of the card. Then
the next card is revealed and the process begins again until the deck runs out
of cards. If a player ever runs out of
chips then they must take the card that is face up.
The way the game is scored is that the player adds up the
numbers on the cards. If a player has a
number of cards that are in a sequence then they only add the lowest number in
the sequence to their score. The player
then subtracts one point per chip they have remaining from this score. The player with the lowest score wins. The game is usually played for three rounds
in order to even out the scores.
We played a three round game which was moderately fortunate
for me. I ended the first round with a
score of 43 even though I had 12 chips at the end of the round which put me in
last place for that round. The low
score was 7 which meant I had a huge hole to dig myself out of. I did not fair much better in the second
round though I did manage to close the gap a little and ended up with 40 points
but the other players did have higher score than the ended the first round
with. In the third round I could do no
wrong. I ended the round with 13 points which
was lower than any of the other players and even better one of the other
players managed to almost double their score from 77 to 153. This got me to third place in the game out of
four players. Not great but I will take
it.
My stats for the event were:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
Bazaar
|
1
|
-
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
3.00
|
Empire Builder
|
2
|
-
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
2.50
|
No Thanks
|
1
|
-
|
-
|
1
|
-
|
-
|
-
|
|
|
3.00
|
Totals
|
4
|
-
|
1
|
3
|
-
|
-
|
-
|
-
|
2.75
|
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