On Saturday I started my weekend of gaming at the Strategic &
Adventure Gaming Association event at the El Toro Public Library. There were 23 people at the event and five
games were being played at any one time.
The first two games I played were from the Empire Builder
family of games. For those that are
unfamiliar with the Empire Builder games here is a brief description of how
they are played.
The players own railroad companies that are competing to
build rail lines and move freight from one city to another based on a set of
demand cards that they have. Once a
demand on a demand card is completed the player discards it and draws a new one
from the deck. Included in the demand
card deck are a number of disaster cards which include things like derailments
and river floods which impede the player’s progress to victory.
The unique feature of the Empire Builder family of games is
the free form building of track that it allows.
The player uses special crayons that are included with the game to draw
their track on the board. Between games
the marking from the previous game are erased from the game so that in the next
play of the game the players start with a fresh board.
The first one I played was China Rails, which is set in of
all places China. The goal is China
Rails is to connect the four major cities on the board and have a ferry
connection to Taiwan. All four major
cities are on the eastern half of the board, but if a player wants the highest
possible chance for victory they need to build to the western part of the board
to be able to get to the commodities with the highest pay out.
It has been quite a while since I played China Rails. My first set of cards ideally set up for a
south to north run on the east coast. I
figured I could start out doing that run to get my city requirement for the end
game early while I was building up the cash that I needed to build out to the
west when I got the cards to do it.
Unfortunately two other players started to build up the north east and
it was impossible for me to get to one of my destination cities without renting
one of them when I got there. It took me
longer than expected to get them money and cards I needed to justify building
out to the west, but I did it and it would have but me into range to get the
money I needed to win the game. Things
were going well and then disaster struck.
As I was dropping off my first load of three in the area at Urumqi , I
drew a derailment card that affected me.
With that I lost a third of the cargo any reasonable chance of catching
up. As I made my way back east with a
couple of loads that would make up for the loss, the game ended with me in
fourth place out of four.
The second game was Russian Rails. Russian Rails starts in the Soviet Union era
and can extend to after the fall of communism.
The board includes the western half of the Soviet Union extending east
to Alma- Ata in what is now Kazakhstan.
The game plays similarly to all of the other games in the Empire Builder
family. The game was the first to add
bonus deliver cards in a big way to the game.
It also has a unique hazard card that causes the fall of communism which
takes away 20% of all of the player money and adds a toll for people entering
Russia from the other countries that used to make up the Soviet Union.
I was able to start the game in a good position. I had a good starting set of cards that provided
me the capital I needed and track in the right place on the board. After that the game went sideways and not
just for me. All of us that were playing
were having a tough time in the game. With
every single one of us going through an extended period of changing out our
hands to try to get sets that would work for our track. It was so bad that we actually when through
the entire demand deck and had to reshuffle the cards, which almost never
happens. I was able to get to the point
where I had the loads on board that I needed to win the game and was on my way
to deliver them when the game ended. I
ended the game in third place.
The third game of the day was Blueprints. In Blueprints the players are trying to
construct buildings based on a blueprint that they receive. The building blocks are dice that the players
take turns using from a pool of dice there are four different colors of dice
representing four different building materials which score points based on how
they are used in a building. The players
spend six rounds building their buildings which are then scored based on
accuracy to their blueprint and what materials that they used in the
building. After the buildings are scored
the players receive victory point cards based on who scored the most for their
building and other bonuses based on things like height and what the number
facings are on their dice. Once the
victory points are given out the next round begins and goes on until the end of
the third round. The player with the
most victory points wins.
The first time I played the game I did poorly. So I tried to remember the lessons I learned
from the first time I played and not make the same mistakes. My general strategy was to try to get one of
the bonus cards each round so that even if I did not win the building points I
would still get something each round and keep in contention for the
victory. This worked out for me in the
first two round of the game. In both of
those rounds I did not get any design points for my build but I did get bonuses
for having a straight on the dice in the first round and five the same color
dice in the second round. In the final
round I decided to not follow the blueprint I was given and build a tall tower with
dice of the same color in order to try to get the bonus for tall building and
five of the same color dice. I actually
won the building competition, but did not get either of the bonuses because other
players got them by using the preferred building materials for that round. I ended the game in third place out of four
players.
My stats for the event:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
China Rails
|
1
|
-
|
-
|
-
|
1
|
-
|
-
|
-
|
-
|
4.00
|
Russian Rails
|
1
|
-
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
3.00
|
Blueprints
|
1
|
-
|
-
|
1
|
-
|
-
|
-
|
3.00
|
||
Totals
|
3
|
-
|
-
|
2
|
1
|
-
|
-
|
-
|
3.33
|
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