The Thursday night gaming event got what appears to be its
current draw of 25 people. There were
four games being played at any one time.
I was able to play two games at the event.
I started the night out with a new game for me called Packet
Row. The players run shipping companies in
New York City in the nineteenth century.
They are competing to get contracts for shipping cargos to Europe and
expand their wealth. The player that has
the most comparative wealth at the end of the game wins.
During the game players take turns being the Harbor
Master. The Harbor Master controls which
of the four markets can be purchased from.
The four markets are the Bank, Guild Hall, Docks, and Market. The Bank is where the players can get more
money. The Dock is where the player can
hire ships, the Guild Hall is where the players get shipping contracts to
fulfill and the Market is where the players get the goods to fulfill the
contracts.
After the Harbor Master picks a market, the players decide
whether or not they are going to purchasing something from that market or wait
to see if another market will open later in the turn. Once a player purchases an item in the turn
they are out of play until the next turn.
The turn end when the Harbor Master purchases an item regardless of
whether or not the other players have purchased something.
The goal in getting things from the various markets is to
fulfill shipping contracts. In order to
fulfill a shipping contract the player must have a ship and the amount of goods
needed to complete the shipping contract.
Once the player completes the shipping contract they will receive the
amount of money on the contract ranging from 15 - 35 dollars.
You have to be careful not to overextend in the game because
once the cards in a market are depleted that market may not be purchased from
for the rest of the game.
The game seemed simple enough with each player starting the
game with a contract I thought it would be easy to get another contract going
to the same destination and complete them at one time giving me a good boost
toward winning the game. Unfortunately
that was not the case. I underestimated
how quickly the card would run out in each of the markets and so I was being
picky about what and when I was taking items for the markets. As a result I found myself with two contracts
going to the same place and a ship to that location but no goods because I was
being beaten out on the good I wanted when the Market came up and not taking
any goods. This happened at the time
that the Guild Hall was running out of contract and I had nothing to show for
my efforts. I picked up a contract to
another destination in desperation hoping that I could complete something
before the end of the game. Strangely enough
that last contract was the first one I was able to finish. By the end of the game I was only able to
complete one other contract of the two I got early on in the game. I ended up in fourth place out of five
players.
The other game that I played was Notre Dame. Notre Dame is a worker placement game where
the players each run a neighborhood in Paris.
They are trying to build up their neighborhoods and keep them free of the
plague rats that are infesting the town.
The player who can use the influence in their neighborhood to gain the
most experience points wins the game.
The mechanics of the game are centered on a deck of nine
cards that the players can take during each turn the players takes three of those
cards from their deck, keeps one of them, and gives the other two to the player
to their left. The player then takes the
two cars that they got from the person to their right and take one of those and
give the final card to the person to their left. From the three action cards that the player
has selected, they choose two of those actions to do during their turn. When they play the action cards the player places
a worker on that section of their neighborhood and gains the benefit. The benefits range from getting more workers,
money or victory points, moving a carriage around the city to get victory
points to placing a worker in the cathedral for end of round points. The game continues for nine rounds that make
up three turns (three rounds in a turn).
It had been a number of years since I played this game. From what I remembered having a lot of
workers was good and being able to get victory points during each round was
always the best ways to go even if it meant that you got hit with a plague a
number of times in the game. I was able to
get a good machine going by focusing my actions on so that I kept a number of
workers in a section sot that I doubled or tripled the effect when I took the
action later. I was able to end the game
in second place.
My stats for the event:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
Packet Row
|
1
|
-
|
-
|
-
|
1
|
-
|
-
|
-
|
-
|
4.00
|
Notre Dame
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
2.00
|
||
Totals
|
2
|
-
|
1
|
-
|
1
|
-
|
-
|
-
|
3.00
|
No comments :
Post a Comment