AWE
is a non-collectible but highly expandable, tactical card game for 2 - 4
players set in a not-quite historically accurate prehistory, where, at
the end of the last great ice age, four highly advanced but nowadays
lost and almost forgotten civilizations wage epic wars on each other,
with one goal: Extermination. The goal of the game is to breach your
opponents’ defenses in order to “dethrone” their gods by means of a
direct attack before your opponents can dethrone your godly leader.
Besides stunning artwork from an international cast of
talented illustrators and a fantastic theme that got everything from
dinosaur riders and war mammoths up to advanced Vimana aircraft and
resurrecting Zombie T-Rexes, AWE shines with a pleasant mix of fresh and
unique mechanics:
The “Three Way Play” concept lets you decide how to use
your cards - either play them upright as units which will stay on the
field to fight for you or protect you against opponent attacks OR you
can play them upside-down (rotated 180 degrees) to use them as one-shot
type, temporary events OR play them sideways to be used as resources.
The “Wounded - Unwounded concept” lets you wound units first before they
are slain (defeated). Wounded units may become stronger and go berserk
getting additional abilities. Lastly, the resource system lets you stack
cards in “resource mode” in order to recruit mightier units and unleash
more powerful events upon your opponents and the fact that the topmost
resource card determines the type of resource the whole stack will
provide encourages and requires planning ahead in a clever manner.
So check out the awesome backer rewards, stretch goals and bonus items on the AWE Kickstarter here. We thank you in advance for any and all support and for considering to back the AWE-project!
Note: This article is being promoted on TGC News because
the designer is participating in The Game Crafter’s Crowd Funding
Promotion. If you would like to be promoted by The Game Crafter then read the details here.
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