From the Diana Jones Award Website
Two publishers, a hobby game, a family game, and an RPG
vie for hobby-gaming’s most exclusive trophy
From a long and extremely diverse long-list of nominees, the 
secretive committee of the Diana Jones Award has distilled a shortlist 
of five items that it believes best exemplified ‘excellence’ in the 
field of gaming in 2013.
The Diana Jones committee is proud to announce the shortlist for its annual Award for Excellence in Gaming:
Evil Hat Productions, a publishing company run by Robert Donoghue and Fred Hicks
Ever since the release of 
FATE as
 a free RPG in 2003, Evil Hat Productions has aimed at two usually 
difficult goals: skill and elegance in game design, and professionalism 
and transparency in publishing. Honesty and openness about business 
realities, and excitement and perfectionism about game possibilities, 
built the Evil Hat audience from a corner of the Internet to a loyal 
horde numbering in the tens of thousands. From 
Don't Rest Your Head through 
Happy Birthday Robot, 
Penny For Your Thoughts, 
Diaspora, and 
Swashbucklers of the 7 Skies, Evil Hat has combined the key features of a design house and a best-of-breed imprint while nurturing its core 
FATE system
 through three major editions without forking its player base. By 
co-creating Bits and Mortar, Evil Hat pioneered PDF-retailer 
cooperation; using the Open Game License and Creative Commons, Evil Hat 
built on a tradition of trusting players and designers to build better 
games. In 2013 Evil Hat hit both its design goals and its deadlines with
 
FATE Core: five books Kickstarted, printed, and delivered, and over 60,000 copies sold. And 
FATE Core is still a free RPG.
Hillfolk, a roleplaying game written by Robin D. Laws (Pelgrane Press)
The 
Hillfolk Kickstarter 
asked for $3000 and offered a 96-page softcover; it raised $93,000 and 
delivered two full-colour hardbacks filled by some of the brightest 
names in story-game design. But it only happened because of the 
game-engine at the heart of 
Hillfolk:
 Robin D. Laws’s DramaSystem, an elegant and clever take on group 
storytelling that puts gameplay and competition on an equal footing with
 structured narrative and individual creativity. 
Hillfolk and its sister-volume 
Blood on the Snow showcase a leading ludonarrative designer at the height of his powers, and inviting his friends to come and play.
Paizo Publishing, a publishing company run by Lisa Stevens
One of the hardest things in business is to unseat a market-leader, 
particularly when that market-leader created the entire field, but 2013 
was the year when word spread that Paizo's 
Pathfinder RPG was outselling 
Dungeons & Dragons. It’s official: Paizo has used the OGL and a single-minded commitment to talent and quality to create a better 
D&D than 
D&D. Its
 achievement only seems extraordinary to those who don't know CEO Lisa 
Stevens’ extraordinary track record in the games industry, from Lion 
Rampant through White Wolf and Wizards of the Coast. Paizo's ability to 
raise $1m to crowd-fund a 
Pathf inder-based MMO in January 2013 was simply the apple at the top of the industry's new tallest tree.
In game design nothing is harder than simplicity, and in no category 
is that quality more required than in the family/party game space. With 
the brilliant, elegant and delightful dynamic animating 
ROFL!,
 designer John Kovalic provides a masterstroke of the KISS principle. 
Just as amazingly, he does it by finding an original take on the word 
game sub-genre. 
ROFL!’s phrase 
compression conceit rewards both clue-making and guessing, supplying an 
essential skill-levelling element many party games lack. And if that 
weren’t enough, he somehow inveigles tabletop’s most beloved cartoonist 
to lend it the light, joyous visual look that its play style demands. 
Though created by someone steeped in the adventure game tradition, it 
could and should appear on shelves at mass-market retailers wherever 
they are found. GRTGMJK!
In the land of Terra Mystica dwell 14 different races in seven 
landscapes, each bound to its home environment. Each race must terraform
 neighboring landscapes into their home environments in competition with
 the others. It's a brilliant piece of state-of-the-art design: there 
are no stunning new mechanics here but the game takes a number of 
clever, intriguing systems and combines them in a bravura piece of 
game-creation to build a sublimely engaging experience.The game 
emphasizes strategy over luck, rewards planning, and provides a huge 
amount of delightful replayability.
PRESENTATION
The winner of this year’s award will be announced and the Diana Jones
 trophy will be presented at the annual Diana Jones Party, which will be
 held in Indianapolis at 9pm on August 13th — the night before the 
Gen Con games convention opens to the public. All games-industry professionals are invited to attend.
 
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