I had a fun but difficult night at Board Game Night at Comic
Quest on Thursday. I preformed very
poorly at the games that I played which was a bummer after the great performance
I had last Saturday. There were 20
people at the event with five games being played at any one time.
I played three games at the event.
The first game I played was Alhambra. In Alhambra players are trying to build the
best palace complex by acquiring buildings that enhance increase its
value. The more expensive the building
the more versatility it has in the way of being able to build more additions to
the complex.
At the beginning of the game the players start with a single
fountain tile that all buildings that are build must have a path to or they may
not be placed, and 20 – 28 coins to be able to purchase buildings with. Coins come in denominations of 1 – 9 in one
of four different currencies. There are
four different buildings that will be up for sale during each players turn, the
currency that is used to purchase the building is dependent on where it is
placed in the market.
The player may perform one of three actions during their
turn. They can purchase a building, take
more coins, or take a tile from their reserve / redesign their palace
complex. If they purchase a building for
the exact amount during their turn they may take an additional action during
their turn.
There are three scoring rounds during the game. During each scoring round the player with the
most of one of the types of building scores they points for that type of
building. In the first scoring round,
only the player with the most buildings of a type gets the points. In the second round the players that have the
most and second most score points for the type of building. In the third round the top three players get
points. In addition each player scores a
point per segment for their longest wall.
I decided to play a wall strategy this time as I have
usually done lately. Unfortunately this
time it got me into a little trouble this time.
Everything started out well and I got my score off to a good start in
the first scoring round. However I saw
that I had build myself into a corner and had very few options for tiles that I
could add to my palace because of the walls that I had already built. The times that there were tiles that would
work I had to pay more than the cost which prevented me from doing multiple
actions during my turns which is very important. While I was able to maintain my lead through
the second scoring round, I was not able to do so during the final scoring because
I just did not get the number of tiles I needed to win enough set points. I ended up in second place in the game.
The next game I played was Hollywood Blockbuster. Hollywood Blockbuster, also known as Dream
Factory, is a game where the player each run a studio that are competing with
the other studios to attract the talent they need to complete movies and win
awards. The players do this by bidding
on talent from the talent pools that are available over a quarter. There are six talent pools available per
quarter. The player who bids the most
for a talent pool turns in their bid which is then split between the other
players and added to their funds. Twice during
each quarter there are parties where each player gets to chose one available
talent to add to one of their films. Points
are gained by the value of the talent placed in each completed film and by
bonuses for the first films completed of each type, the best film for the first
three quarters of the game and having the best film in each category, the best group
of directors and the worst film of the game.
The person with the most points wins the game.
I played this game too conservatively. I spent the entire game focused on maximizing
my talent in the first set of films I was to complete that I was not able to
get additional films by the time I had completed the original ones. This resulted in me not getting too many
bonus points plus the other players were able to complete more films than I was
which extended their leads even further.
I ended the game in third place out of three players.
The last game of the event for me was Ticket to Ride
Europe. This was the second game in the
Ticket to Ride family of games and is my preferred game in that family. We used the 1912 tickets in the game and did
not use the warehousing option.
In the Ticket to Ride games, the players are given a number
of tickets that have a start and finish destination and a point value. The players then attempt to connect these
cities using sets of cards of single card to link up cities between these their
destination cities. If you succeed in
connecting up the destination cities on your ticket by the end of the game, you
get a number of points equal to the value on the ticket. If you do not connect the destination, you
lose the number of points equal to the value on the ticket.
The thing that makes the game a challenge is that there are
a limited number of links between cities.
Once a player claims on no other player can use that link. The reason that I like Ticket to Ride Europe
is that it has a game mechanism called stations that allows a player to use
another player’s link as if it were his own for purpose of completing tickets
which helps mitigate being cut off from your destination.
We had five players in this game which I believe is a first
for me. Fearing that the board was going
to get too congested and that I would not be able to complete either of the
long ticket that I was dealt at the beginning of the game I opted to discard
them both and took four short tickets instead.
This turned out to be a mistake as I ended up building pretty much the
same track I would have needed to complete one of my long tickets during the
course of the game. I did manage to
complete five regular tickets but I knew that that would not be enough to get
me the win and ended up in fourth place out of five players.
My stats for the event:
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