The following products have a Street Date of SEPTEMBER 11TH, 2013:
Shadowrun, Fifth Edition [Limited Edition] ($99.99)
There are cracks in the world. They’re slender, dark, and often cold,
but they are the only things that keep you hidden. Keep you alive. They
are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no
one else can. You have no office, no permanent home, no background to
check. You are whatever you make yourself. Will you seek justice? Sow
seeds of chaos? Sell out to the highest bidder? It’s up to you, but this
much is certain—if you do nothing, the streets will eat you alive.
You can survive—even flourish—as long as you do what it takes.
Sacrifice part of your soul for bleeding-edge gear. Push the limits of
your will learning new and dangerous magic. Wire yourself into the
Matrix, making your mind one with screaming streams of data. It’ll cost
you something—everything does—but you can make it worth the price.
Shadowrun, Fifth Edition is the newest version of one of the
most popular and successful role-playing worlds of all time—a fusion of
man, magic and machine in a dystopian near-future. With rules for
character creation, magic, combat, Matrix hacking, rigging, and more,
you have everything you need to face the challenges of the Sixth World.
NOTE: Shadowrun, Fifth Edition Limited Edition
includes: bonded red leather cover, foild-stamped cover, spine and back
with dragon embossed on cover, gold-gilded page edges, and cloth
bookmark. Interior is identical to the standard printing. While supplies
last.
Sprawl Wilds ($19.99)
You live in any sprawl long enough, you’ll find out that there’s a lot
more to it than businessmen and soykaf stalls. Any sprawl worth its
mettle has its dark corners, its forgotten places, its spots that are
just as wild and untamed as the deepest rainforest.
Seattle, the prime metroplex in the world for shadowrunning, is
filled with such places, and Sprawl Wilds gives shadowrunners a chance
to tour them. From a fortress-like Barrens farm recovering from a
mysterious attack to a dark secret hidden in a clinic, runners have a
chance to see the sites most people never encounter, and uncover
information that some people want to stay secret at any cost. They’ll
meet jaded smugglers, wary police officers, passionate activists,
hardened criminals, wounded warriors, and at least one deranged killer.
The questions are, will they survive long enough to collect a
paycheck—and how much of the sprawl will be nothing more than dust when
they’re done with it?
Sprawl Wilds is a collection of Shadowrun Missions developed
for major summer gaming conventions. These adventures have been adapted
for both
Shadowrun, Twentieth Anniversary Edition and
Shadowrun, Fifth Edition,
and they provide hours of shadowrunning goodness for experienced street
veterans and new shadowrunners alike. With complete game information,
including NPC stats, these adventures are poised to plunge players into
urban chaos!
Technical Readout: 3145 ($39.99)
The great experiment that was the Republic of the Sphere has failed.
Withdrawn behind the Fortress walls, the once-great power has become a
silent, opaque remnant of its former glory. Without its influence, old
hatreds have risen anew. As war once more rages across the Inner Sphere,
new equipment strides across ancient battlefields. Technology, once
stagnated by trade restrictions and peace treaties, now surges forward
again, testing these new machines in the fierce crucible of war.
Technical Readout: 3145 introduces the wave of new battle
armor, vehicle, ‘Mech, and aerospace units appearing across the Inner
Sphere in the Dark Age era. Featuring new equipment described in Era
Report:3145 and Field Manual 3145, this book brings players an update on
the advancing technologies used in the battlefields of the
thirty-second century.
Fire For Effect: BattleCorps Anthology Vol 4 ($14.99)
A massive invasion fleet is destroyed almost to a man. Legions of
soldiers, confident of victory, are cut down before they even reach the
ground. Those that do make landfall are bombarded and shattered and
rained with nuclear fire. Elsewhere, veterans long retired from combat
are called back to duty by desperate times. Explorers comb unknown
worlds for hints to explain deadly evils.
Seventeen stories of combat, honor, betrayal and death fill the pages of Fire for Effect: BattleCorps Anthology Volume 4.
Savvy readers will recognize now-familiar names in BattleTech lore
among the authors: Steven Mohan, Jr., Kevin Killiany, Phaedra Weldon,
Jason Schmetzer, Jason Hardy and Herbert Beas. These writers have shaped
the direction of the BattleTech universe. In 2007, with these stories,
they took the fictional storylines of the
BattleTech universe
to new and violent heights. Worlds rose and fell, and empires toppled.
Armies of BattleMechs and fleets of WarShips fought and perished.
And beneath all of it, the spidery tendrils of the Word of Blake sowed mistrust and conflict in every realm.
The following products have a Street Date of SEPTEMBER 25TH, 2013:
Shadowrun, Fifth Edition [Standard Edition] ($59.99)
There are cracks in the world. They’re slender, dark, and often cold,
but they are the only things that keep you hidden. Keep you alive. They
are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no
one else can. You have no office, no permanent home, no background to
check. You are whatever you make yourself. Will you seek justice? Sow
seeds of chaos? Sell out to the highest bidder? It’s up to you, but this
much is certain—if you do nothing, the streets will eat you alive.
You can survive—even flourish—as long as you do what it takes.
Sacrifice part of your soul for bleeding-edge gear. Push the limits of
your will learning new and dangerous magic. Wire yourself into the
Matrix, making your mind one with screaming streams of data. It’ll cost
you something—everything does—but you can make it worth the price.
Shadowrun, Fifth Edition is the newest version of one of the
most popular and successful role-playing worlds of all time—a fusion of
man, magic and machine in a dystopian near-future. With rules for
character creation, magic, combat, Matrix hacking, rigging, and more,
you have everything you need to face the challenges of the Sixth World.
Note: All online orders have already begun to ship (including all three editions).
The Moon Must Be Ours! ($24.99)
Since the founding of the Cosmic Patrol, the Moon Men have maintained an
iron grip on the Moon, forbidding landing of any kind. Wielding the
mind powers of dynamo-psychism, the Moon Men have posed a threat to
humanity unlike any other. But no more! Mounting the largest invasion in
the history of the Patrol, Director Roderick Dyson has given the order:
“The Moon Must Be Ours!”
The Moon Must Be Ours! is a campaign book for
Cosmic Patrol
that puts players into the mysterious and dangerous domain of the Moon
Men. Using a unique “choose-your-own-path” structure, players will
navigate the massive maze of rooms and tunnels that the Moon Men have
created in the sub-lunar surface. Robot! Goo Monsters! Moon Gorillas!
Players will have to face them all to win victory for the Cosmic Patrol!
The following products have a Street Date of OCTOBER 9TH, 2013:
Alpha Strike ($39.99)
For centuries, the armies of the Great Houses have fought to reclaim the
glory of the fallen Star League, sending regiments of their elite
MechWarriors into battle across hundreds of worlds as humanity slid
inexorably toward a new Dark Age. The coming of the Clans—descendants of
the lost Star League army—did little to stem the slaughter.
It only raised the stakes.
Alpha Strike is a new, fast-playing form of the
BattleTech
game of futuristic, armored combat. Developed for the modern tabletop
miniatures wargamer, this book brings players the ability to wage war on
land, sea, and air using the Quick-Strike game system first devised for
truly large-scale play, re-scaled to the tactical level of “classic”
BattleTech.
Complete with sample armies and a ready-to-play campaign system, all
you need besides this book are dice, miniatures, and tabletop terrain to
fight for control over the Inner Sphere on land, sea, and air—one world
at a time!
Alpha Kit ($14.99)
Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for
Alpha Strike game play like that found in the
Introductory Box Set? Then the
Alpha Kit is for you!
The
Alpha Kit contains several heavy-duty cards of compiled tables from
Alpha Strike.
Tech Kit ($14.99)
Tired of hunting for a specific table in a rulebook? Wish you had heavy-duty reference cards for
Total Warfare game play like that found in the
Introductory Box Set? Then the
Tech Kit is for you!
Also includes a brand new BattleMech blueprint poster!
The
Tech Kit contains seven heavy-duty cards of compiled tables from
TechManual.
Strategic Kit ($14.99)
Tired of hunting for a specific table in a rulebook? Wish you had
heavy-duty reference cards for Total Warfare game play like that found
in the
Introductory Box Set? Then the Strategic Kit is for you!
The
Strategic Kit contains five heavy-duty cards of compiled tables from
Strategic Operations.
Musketeers Expansion Pack ($11.95)
Add your favorite characters from the Musketeers-Athos, Porthos, Aramis,
D’Artangon, Richlieu, de Winter and Rochforte-to your game of
The Duke!