Lunar Rails
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Number of Players
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2 - 6
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Play Time
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180 minutes
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Ages
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10 years and up
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Lunar Rails is one of the games that use the Empire Builder
system. Unlike most of these games which
are set in real world locations, such as North America, Europe and India to
name a few, Lunar Rails is set in the fantasy setting of the moon.
People who consider themselves fans of the Empire Builder system
generally stick their noses up at Lunar Rails and the other fantasy based games
of the Empire Builder series as inferior to the games that are set in the real
world. I would argue that they are wrong
that they Lunar Rails is an inferior game.
I would argue that the game requires a style of play that is different than
most of the other games in the series.
The theme of Lunar Rails is that the players are running railroad
companies that are setting up service between the cities on the moon of the
future. Game play is similar to all of
the other Empire Builder style games.
The player start with a small amount of money to build their initial
track based on a set of demand cards that they receive and they fulfill a
demand on the demand cards they discard the card and get new card to replace
it. The player then uses the money they
get for fulfilling the demand card to build more track, upgrade their locomotive
so they go faster or carry more loads, or save it to meet victory conditions.
In most of the Empire Builder games you want to complete the locomotive
upgrade and track building requirements as quickly as possible even at time
running yourself out of money. You cannot
be as aggressive in Lunar Rails, as it has some disaster cards that can do a
lot of damage to the players’ track compared to the other rail games.
All of the other rail games have rivers that can flood and take out the
bridges that the players build over them. They require the players to rebuild them if
they want to cross the river again or maintain major city connectivity. In order to rebuild a bridge it usually costs
3 – 4 dollars
Since the moon does not have rivers, the designers replaced this hazard
with meteor strike. A meteor strike can
damage up to 4 lengths of track and can cost on up to 8 dollars to
replace. If you get stuck on the wrong side
of a meteor strike with too little money, you are almost guaranteed to lose the
game.
If you play Lunar Rails in a slow and steady manner instead of aggressively
you will have a more positive outcome.
The other differences to the game are there are 4 stages of upgrades
instead of two stages, but the cost of the upgrades in Lunar Rails is 10
dollars versus the 20 dollars of the real world games. The other this is the board itself.
The board is divided into two circles, one representing the near side,
on representing the far side. There are
points all around the circles that connect up the sides of the map and the
players must use these points to connect their track between the sides.
Lunar Rails is a solid addition to the Empire Builder series. The problems that the series has, like the
learning curve on knowing where the cities and loads are and the best way to
connect them up. Even with these
problems. I like it because you need to
play it differently than the other Empire Builder games. I give it a B overall, but would recommend
new players try to get someone who knows how to play the game to teach them
some of the strategy and tactics in the game before they play their first game.
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