City of Iron
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Number of Players
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2 - 4
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Play Time
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120 minutes
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Ages
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14 years and up
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City of Iron is a 2 – 4 player game from Red Raven Games.
In City of Iron, the players take the role of factions in a city state
that are trying to build it into a great nation. They do this through developing buildings in
the city, founding colonies, and conquering neighboring towns.
In order to do this, players need to develop two decks of experts that
will allow them to do the things that will help them achieve their goals. The two decks are divided into civilian and
military experts. The player will focus
on getting experts for the deck that enhances their faction’s abilities. They will then use the experts that they draw
from their decks to build new buildings, explore new areas, set up colonies,
and conquer neighboring towns. All of
these things can increase the income and victory points of a player. The person with the most victory points at
the end of the game wins.
One of the things I do like about the game is the way they handle the
expert decks. As I mentioned above the
experts are split into two decks: a
civilian deck and a military deck. You
draw new experts from the deck each turn based on abilities given to you during
play of the game.
As cards are played they go into a discard pile based on the type of
cards they are, civilian experts into the civilian discard and the military
expert into the military discard. When a player uses all of their cards from one
of the expert decks, they then flip the deck over and it becomes the new draw pile
so that they fist card they played when the previous draw pile was created is
the top card of the new draw deck.
This makes managing when you use which expert from your hand and makes
each drafting new experts count. Quite
simply you do not want to fill your deck with experts you are not going to use.
The game has the standard problem of most economic games in that the
rich get richer and after a certain point in the game can maintain a
significant lead over the other players by just out spending them.
It also seems that the conquest road to victory almost always
guarantees a player victory especially if you play the faction that focuses on
conquest when using the advanced rules.
In order to remove this advantage all of the other players have to
participate in conquest, which is a shame because it does not let the other
players take full advantage of their own faction’s special abilities.
While I like City of Iron, it is not a game that truly excites me in
that I look forward to playing it over and over. I think it has mechanic or two, it feels like
the game was built around these mechanics without much thought to the rest of
the game. Add to that the conquest
strategy being unbalanced against the other strategic options presented in the
game, I would give this game a C.
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