In just about a month Bounty!
has raised almost $700 of its $1000 goal, and now there are just 2 days
left to get in on this project. It is not too late to get involved: http://igg.me/at/Bountycardgame The art has come a long way since the campaign first got started. Check out this beautiful sample from the deck:
Showing posts with label Bounty. Show all posts
Showing posts with label Bounty. Show all posts
Wednesday, April 30, 2014
The Game Crafter Press Release - Only 48 Hours Left to Support Bounty!
From the Game Crafter Website
Wednesday, April 16, 2014
The Game Crafter Press Release - Bounty! A game of treasure on the high seas - 2 weeks left!
From the Game Crafter Website
Bounty! is a quick to learn, easy to play card game
for 3 or 4 players whose goal is to collect the most gold and prevent
their opponents from doing the same. The game design is modeled on the
Age of Sail, and players are admirals of different seafaring nations
each commanding a small fleet of ships exploring the ocean, and
competing over trade routes with the far east.
This is designer Josh Perry’s first foray into the game design world, and he is looking to produce a minimal game with as little overhead as possible in order to provide a cheap game. The indiegogo campaign is designed to raise funds to pay for some simple art, as well as purchase copies of the game for all backers. For Bounty! success is measured by getting the game into the world, not by how much profit it can make. This fact, as well as the design choices make it easy to provide the game at a low cost. The entire game can be purchased through Indiegogo (shipping and all) for just $15, cheaper than most games on the market.
This is designer Josh Perry’s first foray into the game design world, and he is looking to produce a minimal game with as little overhead as possible in order to provide a cheap game. The indiegogo campaign is designed to raise funds to pay for some simple art, as well as purchase copies of the game for all backers. For Bounty! success is measured by getting the game into the world, not by how much profit it can make. This fact, as well as the design choices make it easy to provide the game at a low cost. The entire game can be purchased through Indiegogo (shipping and all) for just $15, cheaper than most games on the market.
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