I attended the North Orange County Board Gamers Games
Gathering at Brookhurst Hobbies on Saturday.
There were about 20 people at the event with five games being played at
any one time.
I managed to have a poor performance at the event even
though I did enjoy myself.
I played two games at the event.
The first game that I played was Lunar Rails from the Empire
Builder family. For those that are
unfamiliar with the Empire Builder games here is a brief description of how
they are played.
The players own railroad companies that are competing to
build rail lines and move freight from one city to another based on a set of
demand cards that they have. Once a
demand on a demand card is completed the player discards it and draws a new one
from the deck. Included in the demand
card deck are a number of disaster cards which include things like derailments
and river floods which impede the player’s progress to victory.
The unique feature of the Empire Builder family of games is
the free form building of track that it allows.
The player uses special crayons that are included with the game to draw
their track on the board. Between games
the marking from the previous game are erased from the game so that in the next
play of the game the players start with a fresh board.
Lunar Rails takes place on the moon in the future when there
are sprawling cities that need a way to get cargos from point to point so the
players come in to help them with that.
Lunar Rails is the most unforgiving of the Empire Builder
games. You have to be careful to keep
enough money on had because there are disasters that can knock out a chunk of
your track between you and where your next delivery. Add to that building track in Lunar Rails is
much more expensive in Lunar Rails than in any of the other games because there
is so much mountainous terrain. It makes
it a lot easier to crash and burn in this game than any of the other Empire
Builder games.
I was excited to play the game since I do not get much of an
opportunity to play it. My lack of plays
of the game really showed in the game. I
started the game with a set of cards that had three loads of the same item
going to cities that were fairly close to each other. Unfortunately the pay outs for each of the
loads were not very large but I decided to go with the set of cards anyway.
It turned out to be a mistake because my follow on cards did
not have very high payouts either but I kept them because they were giving me
good options to extend my track. The
lack of income really started putting me behind in the economic build up that
you need to be successful in the game.
By the time the game ended I was so far behind the economic curve that I
was just starting to accumulate the end game cash I would need. I ended the game in third out of three
players.
The other game I played was Santa Fe Rails. .
Santa Fe Rails is a network development game that was design by Alan R.
Moon a few years before he created Ticket to Ride.
In Santa Fe Rails, the players are trying to influence the
routes that five major railroads take across the western United States by
trying to maneuver the track that is placed for the railroads to go through
certain cities. The cities that each
player cares about are determined by which ones they draw from the deck during
the game.
During the game players gain points for connecting new
cities in a rail network and at the end of the game they will get points for
each different railroad that connects to
the cities that they have played in front of them.
Game play is simple.
The players draw their hands up to four cards. They can choose from the city deck or the
special cards to the side of the deck.
The special cards allow the players to place branches in the rail lines,
build extra track or improve some of the cities. Once the player has filled their hands the
chose a card to play and turn them over at the same time. The players then place track in turn order
twice. The turn order them shifts to the
left and the next round begins.
The game ends when all the tracks the five railroads have
are used up or there is no legal placement for the track from those railroads.
It had been almost a year since I had played this game so I
could not remember how to play it very well.
I ended up fumbling around most of the game setting up other players to
get the points for being the first into cities and not getting very many city
cards out on the table to try and make up for the points I was not getting in
the building phases. I ended up in
fourth place out of four players.
I also found out how well the players who went to Railcon
did. One of the players took second
place in the Empire Builder tournament and the other player was 21st
in the Puffing Billy Tournament. They
did not do as well as I had hope but they still did a good job.
My stats for the event:
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