Friday, September 27, 2013

Bushiroad Press Release - Today's Cards - 27th September 2013

From the Bushiroad Website

Hmmm... surprisingly lesser on a Friday...
But! Let's take a look at the card intros for today!
Let's also not forget that the Railgun S Weiβ Schwarz booster packs are due out today! XD
See you guys back here next week...

Today's Cards - 27th September 2013
Weiß Schwarz
“It's what I have caused in the first place... I'll clean it up myself”
Path of the coin, Mikoto 御坂美琴 from 「とある科学の超電磁砲S」

Today's Cards - 27th September 2013
Weiß Schwarz
KAITO & MEIKO"Original" KAITO&MEIKO from 「Hatsune Miku : Project DIVA f」

Today's Cards - 27th September 2013
ChaosTCG
"Ah, a teacher who sticks out his tongue to lick it...... I like that"
Massage after practice 練習後のマッサージ from 「天色*アイルノーツ」

Today's Cards - 27th September 2013
ChaosTCG
"And? That's the end of it?"
Psychokinesis 念動力 from 「DRACU-RIOT!」

Today's Cards - 27th September 2013
Cardfight!! Vanguard
"It's simple. The one who is stronger than all others is the strongest"
Strongest Beast Deity, Ethics Buster Extreme 最強獣神 エシックス・バスター・エクストリーム

Today's Cards - 27th September 2013
Cardfight!! Vanguard
"The King of Knights worked with his elite troops
to help the young people who were confused in
their new positions and responsibilities."
Liberator of Silence, Gallatin

Today's Cards - 27th September 2013
Monster Collection
Garden Diva, Madeleine 花園の歌姫マドレーヌ from ブースターパック「ジオテランの歌姫」

Today's Cards - 27th September 2013
King of Pro-wrestling
Time to fulfill the promise, Hirooki Goto 後藤洋央紀

Mongoose Publishing Press Release - Mini Bots and Talents

From the Mongoose Publishing Website

As we get ever closer to the release of the new rulebook for the Judge Dredd miniatures game, we are getting very excited here at Mongoose! This really is a gorgeous book, a fitting starting point for fast-paced and thrilling firefights that take place in Mega-City One every day!

We have managed to sneak in lots of little additions that will nonetheless have a powerful effect on play. For example, Renegade Robot forces will have access to a brand new troop type – the Mini Bot.



Mini Bots represent all the millions of small druids that toil endlessly in Mega-City One, servicing vehicles, keep pedways clean, hunting vermin, and all the other jobs that citizens take for granted. Once they break their programming and go renegade, however, they prove to be extremely cheap units that can overwhelm enemies. While Renegade Robot players will not be able to tool them up to the same degree as a Servo or Combat Droid, they have a sufficient equipment allowance to make them good at one thing, be it a close combat nuisance (and quite deadly when used in number or to support robodogs!), a cheap, short-ranged stump gun blaster – or, equipped with more expensive weaponry, a fair terror for Heroes on the other side!

One of the unique features of the Judge Dredd miniatures game is how you can start with a fairly basic Hero in your force, and endlessly customise him (or her, or it!) with not only weapon and equipment options but Talents as well.

Talents are special abilities that allow Heroes to do really cool things on the battlefield. They are arranged in ‘trees’ so while the first few Talents a Hero picks up are fairly modest, if he specialises he will quickly become a real master.  Take these two trees, for example, Alleyway Fighter and Gunslinger.



Alleyway Fighter represents a real ‘street’ style of close combat – the very first Talent in the tree is Dirty Fighting, which allows a Hero to kick an enemy somewhere it really hurts, leaving them vulnerable to a follow up attack.

As a Hero gets better at becoming an Alleyway Fighter, he can progress down the tree to gain Talents such as Below the Belt and Deadly Strike, right up to Mighty Blow, which can take out even strong opponents in just, well, one might blow!

Alternatively, the tree allows a Hero to ‘branch off’ to take Careless and Thundering Charge, two talents that will give any close combat Hero a real advantage if he manages to get the drop on a foe.

Gunslinger is the Talent tree Heroes will take if they want to pursue flashy, show-off shooting techniques. However, this has its own specialisation too, making pistol weapons more fearsome in close combat with Close Combat Shooter and Pistol Whip.

Psi Talents are a variation on all of this, and are only available to Heroes with a Psi score, such as Juve Psykers and Psi-Judges.



Here we can see three Psi Talent trees, covering Pre-Cogs (seeing them before they see you!), Necromancers (call up the dead!), and Pyrokine (set fire to your enemies, or cause flames to rain down from the skies!).

Again, psychic Heroes are able to specialise or spread their Talents about, either choosing just one or two Talents from each tree to be able to handle most situations, or concentrate on just one or two and become really good at what they do…

Next week, we will take a look at how Campaigns are played in the Judge Dredd miniatures game, and how Mercenaries work to become a unique balancing factor in games so even a starting force can play against an enemy like the entire Angel Gang on a level playing field.
The Judge Dredd miniatures game rulebook is set for release on October 18th and can be pre-ordered here.

Warlord Games Press Release - Bolt Action Japanese releases

From the Warlord Games Website

More reinforcements are available for your Imperial Japanese Bolt Action armies this week! Coming in the shape of Tank Hunters and a Forward Observation Team (click the store buttons for more images) they will add more flexibility to the Emperor’s forces…


The Tank Hunters pack includes a team armed with the potent 20mm Type 97 anti-tank rifle. The Type 97′s recoil was infamous but bruised shoulders were a small price to pay if enemy armour could be stopped, quite literally, in its tracks!

In addition to the anti-tank rifle team there are two suicide tank hunters. One of these loyal soldiers sprints towards an enemy vehicle carrying a satchel charge. He knows his days are numbered but is willing to lay down his life for country and Emperor as he detonates the explosives directly onto the tanks hull. The other tank hunter readies a conical hollow charge anti-tank grenade (with it’s trademark string or rope tail giving it stability in flight). Although not as dangerous to use as the previous tank hunters weapon, the conical charge has such a short range the thrower is unlikely to survive the blast or the retribution of supporting enemy units!



Calling in artillery and air strikes, this beautifully sculpted Forward Observation team will provide serious supporting fire for the Emperor’s brave troops. The hated British and American tanks may be better than their Japanese counterparts but they cannot stand up to the punishment these lads can call in!

Keep your eyes peeled – there are plenty more releases on the way for the Imperial Japanese Army…

Warlord Games Press Release - Japanese & Gurkha Figure Heads

From the Warlord Games Website

Out today we have Figure Heads for Bolt Action Japanese and Gurkha models.
Our interchangeable Figure Head range for Bolt Action provides a huge amount of variety and means that no two models ever need look the same. Choose from Japanese in field caps with or without neck flaps and foliage-covered or plain helmets. For the Gurkhas there are helmeted heads and bush hats, both with or without netting.
For loads more options,  check out the full Figure Head range.







Warlord Games Press Release - Bolt Action Infantry Decals

From the Warlord Games Website

Out now we have 8 new waterslide decal sheets for creating authentic uniform markings on your Bolt Action infantry, including British, USA and Canadian transfers.

Allowing you to really personalise your army and make it stand out from the crowd, each sheet has been carefully researched for historical accuracy – many thanks to R. Mark Davies for his advice on these.








Warlord Games Press Release - Spotlight: The MkIII Lawmaster

From the Warlord Games Website

As much a signal of the Judges’ ultimate authority as their uniform or Lawgiver firearm, the MkIII Lawmaster bike is a high adaptable vehicle.  Heavily armoured to endure a great deal of punishment, heavily armed to destroy almost any other vehicle on the street and yet still fast enough to pursue any perp, the Lawmaster is perhaps the ultimate crime-fighting tool after a Judge himself.


The Mk III Lawmaster bears a Cyclops Phylon TX Laser Cannon and twin bike cannon as standard armaments, together with a holster for an auxiliary scattergun.  The on-board bike computer is a multi-functional device that allows a Judge to access any Justice Department resource quickly and easily, while also possessing the capability, through the use of gyroscopic stabilisation, to actually drive the bike without a Judge on board, and even fire its weapons!  Even the patented Firerock tyres are a triumph of design, for they are able to maintain a strong grip at all speeds, in all conditions, and yet are completely bullet-proof.  Two storage pods slung either side of the rear wheel permit a Judge to carry a great deal of equipment with him at all times, but the Notron 4000 cc V8 KT23 engine can propel this heavily laden machine to speeds well in excess of three hundred miles per hour.

Engine
The Lawmaster’s Notron 4000cc V8 engine with ASB quad carburettors is the power behind the Lawmaster and generates enough energy to run virtually all the bike’s functions. The powerplant runs on Justice Department, special formula, non-explosive, minimal emissions, synthidiesel and a Judge can gain an entire shift’s patrol from a single tank. The fuel tank and engine are both protected by 12mm plastisteel plate.



Bike Cannon
Based on the heavy duty street cannon of other Justice Department vehicles such as the Pat-Wagon, the Lawmaster’s bike cannon are lethal weapons, fully capable of bringing a stop to the largest vehicle with ease.  The two cannon, mounted below the fairing of the Lawmaster, are twin-linked.  Each bike cannon stores 30 rounds within its magazine.

Bike Cannon Flare Round
Fired from the Lawmaster’s bike cannon, the flare round is used primarily to launch visual distress calls, though it has the secondary benefit of instantly illuminating any darkened space.  Each bike cannon stores a single flare round within its firing mechanism, which may be launched on manual or verbal command, though as the bike cannon are twin-linked, both flare rounds must be launched at the same time.  Flares will illuminate a circular area of 30 metres and last for 1 minute.

Bike Computer
The Synitron GK13 auto-pilot computer forms the heart of the Lawmaster, and is responsible for keeping a Judge on his bike and active, even in the most adverse of conditions.  In order to achieve this, the bike computer’s gyro logic units make the entire vehicle both light to control and yet very stable as they constantly make corrections to the bike’s speed and position on the road.  The bike computer is sophisticated enough to control the Lawmaster without a Judge’s input altogether.  Linked into the Likron GS 4T telecommunications unit, the bike computer is also capable of connecting its Judge with virtually any resource of the Justice Department quickly and easily, with the minimum of interaction from the Judge himself.  The Likron GS 4T has a maximum range of well over 160 miles.  Just like the Lawgiver, the bike computer can accept verbal commands from its Judge, and relay information either verbally or on its high-resolution screen.  The bike computer combines an automatic target acquisition system with fire control, allowing it to fire the Lawmaster’s weapons, also without intervention from the Judge.

Cable Winch
Mounted under the rear fairing just behind the wheel, i
s a Tikkra TT cable winch with 20 yards of line.  Fully motorised, the cable is stressed for weights of over one ton, though the Lawmaster can realistically pull only half of this before losing stability.

Cyclops Laser Cannon
Generally considered to be the most powerful weapon, shot-for-shot, a Judge on the streets has at his disposal, the Cyclops laser cannon, centre-line mounted on the Lawmaster’s front fairing, is capable of punching through over a foot of armoured plastisteel plating.  However, it draws an incredible amount of energy from the Lawmaster’s own power plant with each shot and takes a long time to recharge between each shot, making it a weapon to be used only in the most dire of circumstances.  When used on a Lawmaster, a Cyclops laser will take a full minute to recharge its over-sized capacitors before being able to fire again.


Headlamps
The Lawmaster has a very distinctive front end, dominated by a large plastisteel eagle and its array of five headlamps.  The main headlamp is perched between the handlebars and, at full power, is capable of illuminating targets over a mile away.  The secondary headlamps are automatically switched on by the bike computer when travelling through smoke or fog, or when the Judge requires as much light as possible.

Code 99 Red Emergency Call
Mounted behind the bike computer on every Lawmaster is a quick release emergency button.  Upon activation, this will send out a Priority One (Code 99 Red) Judge in Distress call to every Justice Department unit within 5 miles.

Siren
All Lawmasters carry a high-powered siren to alert citizens of a Judge in hot pursuit of a perp.  The maximum power setting of a Lawmaster’s siren is deafening, having a clear range of about a mile, though this is of little discomfort to a Judge wearing his helmet.  Senior Judges are sometimes permitted to alter the tone and frequency of their sirens so as to create a distinctive sound, allowing perps to know just who is tracking them down.

Armoured Saddle
The saddle is fitted with 12mm plastisteel armour, and made from memory foam, which contours to the Judge’s frame and offers maximum comfort for the long hours spent on patrol.

Scattergun
Holstered on the side of the fuel tank, this shotgun-like back-up weapon is pump-action and fires either standard 12-gauge plastisteel shot, plasteen baton rounds or stumm gas rounds. The Scattergun can hold up to 12 rounds in its magazine and different rounds can be mixed in the same magazine or individually loaded into the breech.

The Lawmaster is already available for the Judge Dredd miniatures game in the Lawmaster Patrol set.


Judge Dredd himself is due to be released mid-October astride his Lawmaster (as seen above) as he chases down Perps and threats to Mega-City One with his own brand of justice…


And due for release in mid-October the Judge Dredd Miniatures Game rulebook is now available to pre-order!

Warlord Games Press Release - Spotlight: French Indian War 1754-1763

From the Warlord Games Website

The French Indian War is named after the principle enemies of the British colonies in North America – the French colonials and their native Indian allies. Wargaming this conflict combines the ordered ranks of the line infantry shipped over from Europe by Britain and France, with the skirmishing colonials, frontiersmen and native tribes.
Here are just a small selection of our models for this conflict, plus some of the great terrain pieces available.
…and you’ll find rules for the conflict in our The Last Argument of Kings supplement for Black Powder: