Tuesday, June 25, 2013

WizKids/NECA & Konami to make the world’s finest card wallet for Yu-Gi-Oh! TCG!

From the WizKids Website

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About The Card Wallet Project

Our goal is to make the world’s finest card wallet specifically for Yu-Gi-Oh! players.
WizKids and its parent company, NECA are currently working with 4K Media Inc., licensor for the Yu-Gi-Oh! franchise, to create innovative and creative Yu-Gi-Oh! licensed merchandise that will hit the market in a few months. We want to include a dynamic card wallet in the product offerings and we need the help of loyal Yu-Gi-Oh! fans like you to make that happen.
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Tons of Prizes Too!

Throughout the voting period, we’ll be giving away prize packages worth $100 every other day. It’s our way of saying thanks for taking the time to vote! Get the full details and enter to win here.
Once a winner emerges, the card wallet will be available exclusively to those who back it on Kickstarter. As a bonus, there will be additional levels of Kickstarter pledges, including discounts for multiple units (get together with a couple of friends and save!) and some big surprises.

Sunday, June 23, 2013

After Action Report – Strategic & Adventure Game Association @ El Toro Public Library, June 22, 2013



The Strategic & Adventure Game Association event at the El Toro Public Library had 15 people in attendance.  There were 4 different games being played at any given time.  It looks like now that summer has officially started we are starting to see summer attendance levels at the events. 

Summer attendance at the events in the area is on average about 20% lower than during the rest of the year.  We will see this lower attendance level until the middle of September.

I played four games at this event.  All four of the games were train themed.

The first game I played was Australian Rails.  Australian Rails is one of the games in the Empire Builder family.  In the Empire Builder family of games the players own railroad companies that are competing to build rail lines and move freight from one city to another based on a set of demand cards that they have.  Once a demand on a demand card is completed the player discards it and draws a new one from the deck.  Included in the demand card deck are a number of disaster cards which include things like derailments and river floods which impede the player’s progress to victory.  In order to win the game, the player must be the first to have track connecting a number of major cities on the board and have at least $250 million dollars.  In the case of Australian you need to connect 3 major cities plus the city of Perth.

There are generally two strong strategies for victory in Australian Rails.  The first is to start building your track and do deliveries up and down the east coast of Australia where the majority of cities are and then once you have enough cash build out to Perth on the west coast.  The second is to immediately build track connect Perth to the east.  Which one of these you do depends on your initial set of contracts.

In this game did neither of these.  My first set of contract had the best payouts for me by building up the west coast.  Doing this I ran the risk of not getting follow on contracts that I could do along my track and not have enough money to build out to the east coast to make deliveries with high payout.  It looked like this would be the case.  In order to make deliveries that would get me close to $100 million I needed get to Tasmania, but I only had enough cash to build a little over three quarters of the way there.

Fortunately, the other two players had built there east to west runs of track, so I build as much of the track that I could making sure I was connected to my destination.  The track I did not have enough money to build I rented from one of the other players.  By the time that I got my destination, I was down to $1 million, but was able to get the big payout which I used to build out the rest of my track.  With this success, I still only managed to take second, but I now have a strategy that does not seem to be as hopeless as I first thought.

The second game I played was British Rails another game in the Empire Builder family.  This game takes place in England, Scotland and Wales and is played the same as other Empire Builder games.

The best way to win this game is to build track going north to south connecting the four major cities on the board build very little off of your main north south line.  Unfortunately, my contracts did not lend themselves to this option.  Instead they had me going from the London area out towards Portsmouth and Penzance.  I did this hoping that it would pay off by me getting a number of clay loads.

Clay is resource that is only available in Portsmouth and gives high payouts if you get the card with it on them.  Unfortunately I only manage to get one clay card throughout the entire game while it seems every third card the other players were getting had clay on it.  The game ended badly for me with me coming in third.

Next up was Ticket to Ride: Europe.  This was the second game in the Ticket to Ride family of games and is my preferred game in that family.  We used the 1912 tickets in the game and did not use the warehousing option.

In the Ticket to Ride games, the players are given a number of tickets that have a start and finish destination and a point value.  The players then attempt to connect these cities using sets of cards of single card to link up cities between these their destination cities.  If you succeed in connecting up the destination cities on your ticket by the end of the game, you get a number of points equal to the value on the ticket.  If you do not connect the destination, you lose the number of points equal to the value on the ticket. 

The thing that makes the game a challenge is that there are a limited number of links between cities.   Once a player claims on no other player can use that link.  The reason that I like Ticket to Ride: Europe is that it has a game mechanism called stations that allows a player to use another player’s link as if it were his own for purpose of completing tickets which helps mitigate being cut off from your destination.

This, however, did not help my game.  I was able to get to all of the destinations on my tickets, but because I took tickets that were for shorter runs and as such were not worth as much,  I failed miserably and came in last in the game.

The final game that I played was Trans Europa.  Trans Europa is a game that is deceptively easy to learn but is very difficult to master.  In Trans Europa, the players are required to connect up five different cities in different regions of Europe.  The players start building track from their starting post.  If they connect up to another player’s track, they can build off of that player’s track as well as their own.  In this way players wind up helping each other out while trying to achieve their own goals.

As is usual for me in this game, I seemed to get cities that were the farther away from each other than any of the other cities on the map and suffered for it.  I came in third.

So ended a day that had started out fairly well with second place in a game using a new strategy for me only to have my hopes for a victory in any game dashed by the time the Ticket to Ride Europe game came to an end.  With that here are my standings for the day.

Game
No. of Plays
1st
2nd
3rd
4th
5th
6th
7th
 Avg.
Australian Rails
1
      -
      1
      -
      -
      -
      -

  2.00
British Rails
1
      -
      -
      1
      -
      -
      -

  3.00
Ticket to Ride Europe
1
      -
      -
      -
      -
      1


  5.00
TransEuropa
1
      -
      -
      1
      -
      -
      -

  3.00
Totals
4
      -
      1
      2
      -
      1
      -
      -
  3.25

Friday, June 21, 2013

After Action Report – Thursday Night Gaming @ Paradise Perks, June 20, 2013



Thursday Night Gaming at Paradise Perks still had light attendance again this week.  There were 25 people in attendance and 5 tables with games being played at them at any given time.  I think that the lower attendance has to do with the school year at the local universities being over and everyone starting their summer schedules.

I managed to play only one game at the event, Starfarers of Catan.

Starfarers of Catan is the first game published that used the base Settlers of Catan rules and published over 10 years before the Catan Histories line was started.  The Catan Histories line does have many elements that were introduced in Starfarers of Catan.

Starfarer of Catan is set in the far future.  The players are competing for the position of Ambassador to the Galactic Council.  In order to win the position they must expand the influence of their colonies by setting up new outpost colonies, upgrade those colonies into spaceports, and develop trade relations with neighboring alien races.

The framework of the game follows the basic format of Settlers of Catan.  The players set up colonies on planets that have been assigned number values.  When the number of the assigned planet is rolled on two six-sided dice, anyone that has a colony or spaceport on that planet gets the resource.  The resources can be used to trade with the other players or build things.

Now here are the differences from Settlers of Catan.  The board an actual board with fixed locations instead of hex pieces that are fit together to create a board.  Players build a colony then move it into its final position on the board using transport ships.  The entire concept of a mother ship that is used as a template for the players transports that can be upgraded using resources to improve the performance of the players’ transports.  There is also an entire mechanic added to the game round moving ships around the board.

The reason that we played it is because I brought at the request of another person in the group because they wanted to try it.  That person was not available to play it at the time so I took it as an opportunity to refresh myself on the game. 

All four players were not very familiar with the game.  Two of us had played the game years before and I had an advantage on him because I had reviewed the rules before the event.  The other two players had not played the game before.

The game took over three hours to complete including set up and teaching.  I started out with an early lead even though I had trouble getting one of the resources that is key for expanding with colonies so I started to focus on trade early.  Everything was going well until I reached 10 of the 15 points required to win.  At that point I stalled out because of being resource starved.  Once that happed I struggled to the end of the game coming in second, which is better than I have fared recently in games that I was teaching other players.

My stats for the event are as follows:

Game
No. of Plays
1st
2nd
3rd
4th
5th
6th
7th
 Avg.
Starfarers of Catan
1
      -
      1
      -
      -
      -


  2.00
Totals
1
      -
      1
      -
      -
      -
      -
      -
  2.00