The year is 1919 and America is in its golden age of grift. Clever thievery has moved from shell games and three-card monte to a more mature art form: the heist.
In this head-to-head match, you must
compete to hire a team of professional criminals, plan heists on
unsuspecting marks, and muscle out your opponent. Better crew members
become increasingly available, but the marks get harder too. Ultimately,
the player with the most money wins, so it’s all about return on
investment and knowing your opponent.
The game plays in a series of 5-7 rounds
for a gameplay of about 30 minutes. Each round has three phases: The
Purchase, The Plan, and The Heist.
