Heroes, villains, legends … the folklore of America features all of this and more. In this volume you can find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your campaign! And don’t let the time period fool you, just because these characters existed in the 18th and 19th Centuries, doesn’t mean you can’t use them in your Pulp Hero, Champions, Dark Champions, or even Star Hero campaigns! After all, these characters are Larger Than Life!
Showing posts with label Champions. Show all posts
Showing posts with label Champions. Show all posts
Wednesday, September 17, 2014
Hero Games Press Release - New Product: Larger Than Life
From the Hero Games Website
Hero Games is proud to present a supplement for Pulp Hero, Champions, and Dark Champions by Blackwyrm Publishing that is... Larger Than Life!
Heroes, villains, legends … the folklore of America features all of this and more. In this volume you can find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your campaign! And don’t let the time period fool you, just because these characters existed in the 18th and 19th Centuries, doesn’t mean you can’t use them in your Pulp Hero, Champions, Dark Champions, or even Star Hero campaigns! After all, these characters are Larger Than Life!
Heroes, villains, legends … the folklore of America features all of this and more. In this volume you can find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your campaign! And don’t let the time period fool you, just because these characters existed in the 18th and 19th Centuries, doesn’t mean you can’t use them in your Pulp Hero, Champions, Dark Champions, or even Star Hero campaigns! After all, these characters are Larger Than Life!
Labels:
Blackwyrm Publishing
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Champions
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Dark Champions
,
Hero Games
,
Pulp Hero
Friday, August 22, 2014
Hero Games Press Release - New Product: Shared Origins: Sky-Q PDF
From the Hero Games Website
Hero Games is proud to present a supplement for Champions by Dean Shomshak
There's a thin line between genius and EVIL!
Sky-Q is such a good "smart drug," it's a shame it's illegal. Users gain an hour of better memory and concentration -- followed by fatigue, irritability, and other unpleasant side effects. A few steady users gain much more: They master exotic sciences and invent radical new technologies. On the other hand, they develop bizarre, megalomaniac obsessions and become supervillains! Some of them are loopy "theme gadget" criminals. Others are rather less funny.
There's a thin line between genius and EVIL!
Sky-Q is such a good "smart drug," it's a shame it's illegal. Users gain an hour of better memory and concentration -- followed by fatigue, irritability, and other unpleasant side effects. A few steady users gain much more: They master exotic sciences and invent radical new technologies. On the other hand, they develop bizarre, megalomaniac obsessions and become supervillains! Some of them are loopy "theme gadget" criminals. Others are rather less funny.
Saturday, July 12, 2014
Hero Games Press Release - Villain Codex Vol I – Mutant Conflict [PDF] now available
From the Hero Games Website
Hero Games is proud to present a supplement for Champions by G Elkins Hero System Products: Villain Codex Vol I – Mutant Conflict.
The war has begun pitting Homo Sapien against Homo Superior. The hatred was inevitable, the destruction will be inevitable. Will the world survive, will anyone survive, can you hope to survive the Mutant Conflict.
The war has begun pitting Homo Sapien against Homo Superior. The hatred was inevitable, the destruction will be inevitable. Will the world survive, will anyone survive, can you hope to survive the Mutant Conflict.
Saturday, April 12, 2014
Hero Games Press Release - New Product: Spells of the Devachan PDF
From the Hero Games Website
SUPER SORCERY GOES GALACTIC
Earth is not the only world with mystics and magic. Spells of the Devachan reveals a wider cosmos of spirits and sorcery:
• More than 30 spells of thaumaturgy, the light-show magic used by comic-book super-mages. Most are new. A few spells from past HERO System publications are revised for 6th Edition.
Earth is not the only world with mystics and magic. Spells of the Devachan reveals a wider cosmos of spirits and sorcery:
• More than 30 spells of thaumaturgy, the light-show magic used by comic-book super-mages. Most are new. A few spells from past HERO System publications are revised for 6th Edition.
Wednesday, March 5, 2014
Hero Games Press Release - Blackwyrm Update: Fistful of Fu Being Written
From the Hero Games Website
As the name suggests, this upcoming book by Michael Surbrook will be a
collection of martial artists. They will be divided by power level (Real
World, Cinematic, and so on), and will represent a wide range of
cultures and fighting styles. Although most meant for Ninja Hero
campaigns, the characters in FOF can also be used in other genres as
well, such as Fantasy Hero, Pulp Hero, Dark Champions, Champions, and
Galactic Champions. And if that’s not enough, the book will also contain
write ups of various fictional fighting styles.
Labels:
Blackwyrm Publishing
,
Champions
,
Dark Champions
,
Fantasy Hero
,
Galactic Champions
,
Hero Games
,
Ninja Hero
,
Pulp Hero
Thursday, September 19, 2013
Hook, Line & Sinker – The Darker Side of Being a Superhero
This time in Hook, Line and sinker we will do some more vigilante
hero plot lines. These are ideally
suited for Dark Champions, GURPS: Hero, and Mutants & Masterminds campaigns
with a darker edge to them but can be used in most other games with a modern
setting.
Hook #1
Hook – Museums and
private collections are being broken into.
Line – It appears
nothing is being stolen in the break into but it appears that the areas that
hold items that have occult value are being ransacked.
Sinker – The break-ins
are being committed by a cult that is looking for a specific object of power. Their research has led them to believe that
the object is located somewhere in the city but not exactly where. The object of power is used in rituals to
summon a powerful demon. The cult hopes
to force the demon to make them more powerful.
Will the heroes stop them before they can get the object? If they do not, will they be able to prevent
the demon for escaping into the world to cause untold pain and suffering?
Hook #2
Hook – A number
of children have disappeared from poor neighborhoods in the city.
Line – The police
are baffled by the disappearances and assume the children are runaways until
the body of one of them shows up. He was
badly beaten before his death. To make
matters worse an at risk youth that the heroes know (a DNPC if possible) has
just disappeared.
Sinker – The children
are being taken by a Jekyll and Hyde type villain who believes that he is
helping them. All of the children that
have been taken are from broken home or have abusive parents. Both personalities want to help the children
but hate the system that is in place to help the children so they have taken
things into their own hands.
Unfortunately, the conditions that they have created are much
worse than anything the children would have found in the system. The children are being held in cages until
they are brainwashed into believing that the villain is working in their best
interests. Add to that the volatile
personality of the Hyde side which has already beaten one of the children to
death and you have a recipe for disaster.
How will the heroes react when some of the children try to harm them for
taking them from their new parent?
Hook #3
Hook – There is a
new vigilante in town that has been taking on organized crime.
Line – The vigilante
has been taking down drug dealers and prostitution rings but most of the time
the evidence that would keep those that lets live off the street goes missing.
Also there does not seem to be a drop in the amount of drugs on the streets to
match what this new vigilante has taken.
Sinker – The vigilante
is actually a super villain looking to start his own organized crime empire. He
figures the best way to do that is to take down the competition with the help
of the city’s hero and police community and finance his new empire form the old
organized crime families. This will get
him an inside track on how the heroes and police fight organized crime and
provide him an advantage when he finally changes sides. Will the heroes figure this out before that
or will they inadvertently create their own worst enemy?
Thursday, August 29, 2013
Hook, Line, & Sinker – Superhero Games
Games in the superhero genre can come in many different flavors. They range from the four color high power
romps where the heroes always wins to the dark and gritty tales where it can be
hard to distinguish the heroes from the villains.
I have put together three story ideas for you that can be adapted to
any game system for the superhero genre.
I have suggested the campaign type that they would be most appropriate
for, but they can be used in any campaign they, they will just need to be lightened
up or darkened down depending on which type of campaign you run.
Idea
#1 – Four Color Campaign
Hook – The heroes notified
that there is a break in at a research laboratory.
Line – When the heroes show
up at the laboratory just after the perpetrators escape into the local body of
water. The heroes find out that research
into a new high efficient but highly volatile power source has been
stolen. This could be very dangerous in
it fell into the wrong hands. What would
the Atlanteans want with that technology after peacefully co-existing with the
surface dwellers for so long?
Sinker – It was not the
Atlanteans that stole the technology but another villain who is looking to
frame the Atlanteans for the theft. This
can be just to get the heat off of him or to get the Atlanteans and surface
dwellers fighting so he can complete his plans to build a super weapon that
uses the experimental power source.
Idea
# 2 – Standard Campaign
Hook – One the heroes’
nemesis has been released from prison.
They swear that they have given up their evil ways and are looking to
use their powers to help people.
Line – Crimes that fit the
villain’s modus operandi start to happen.
It would appear that the villain is up to their old tricks again except
for the fact that during a number of these crimes the villain is seen by
members of the public in another part of town.
Sinker – The villain’s turn
to good is all a ruse. They are setting
up a new gang of villains that have similar powers and abilities to the
villains. The gang is committing the
crimes while the villain does good deeds in another part of town. The heroes may not be able to prove of the
villain’s involvement in the crimes unless they cut a deal with the gang after
they are captured.
Idea
#3 – Dark Campaign
Hook – There is a new
designer drug on the market called Zoom.
Its effects are similar to methamphetamines but much more powerful.
Line – One of the side
effects of Zoom is that it can increase user’s strength and dexterity for short
amount of time. (For example, a short combat scene) The problem is if the user overexerts
themselves they will have a heart attack and die. The worst of it is one of groups NPC’s has
gotten hooked to the drug.
Labels:
Champions
,
Hook
,
Line
,
Sinker
,
Villain and Vigilantes
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