In this week’s Hook, Line, and Sinker I am going to provide
three plots centered on the vehicles that are used in anime and science fiction
games.
One of the mainstays in science fiction and giant robot
stories are the vehicles. So much so
that these spaceships and mecha become characters in the stories that they are
part of. I remember being stunned by the
destruction of the Enterprise in Star
Trek III. It is not something you would
have thought would have happened in Star Trek. The ship was not only the
characters’ way to get from place to place, but it was their home. Yet you almost never see the vehicles in an
RPG campaign used to move the story along.
At best they are used to get from point A to point B and then the
adventure begins or continues.
The plots that I am presenting here are not as drastic as
leading to the destruction of the campaign’s home base, but ways to get the
characters to think about the vehicle less as a tool or weapons platform and
more as part of the team.
Idea #1
Hook – There is a
race for a government contact for a light freight hauling through the local
star systems. This is a very lucrative
contract for whoever wins it.
Line – If the
players win the contract it will give them the cover that they need to do whatever
other activities that they will be doing during the campaign. If they character’s ship is supposed to be in
an area the local customs agents and military will not give it more than a cursory
look.
Sinker – Some
smugglers have hidden a bomb on the ship.
If the players do not make a rendezvous with one of their ships during
the race and take on board some illegal good to be dropped at the next
destination, the ship will be blown up.
However if the players take the time to do this run for the smugglers,
they will lose the race.
Idea #2
Hook – The player’s
mecha start to malfunction during a mission.
The neural interface is not reacting as quickly as it should.
Line – The metal
that the neural interface is made out of has somehow become corrupted. The reaction speeds for the mecha will
continue to deteriorate until eventually the mecha will stop following commands
altogether. Replacements are weeks away
and there is an important mission that needs to happen on a specific timetable.
Sinker – There is
a source for the ore that the metal is made of on a nearby planet that is
occupied by the enemy. If the players
get ore, their mechanics may be able to cobble together some replacement neural
interfaces for the mission. The players
must sneak onto the planet without the benefit of the mecha and find enough of
the ore to make replacement interfaces without alerting the enemy to their
presence.
Idea #3
Hook – There is
an engine malfunction that causes the ship to drop out of hyperspace/warp in an
uninhabited system.
Line – The players
cannot repair the engine without certain parts that they do not have
available. The nearest port is now
hundreds of year away at their current top speed and it seems that the system
in not an uninhabited as they thought.
Sinker – The system
is the home to pirates. They have a
weapon that can knock out the engines of a ship without causing it any damage
otherwise. They are looking to take the
ship and its cargo. They will dispose of
the crew to get what they want.
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