As always, Catalyst Game Labs will be at Gen Con 2013 in force. In fact, this year we’re taking things to a whole new level!
THE SHADOWRUN RPG EXPERIENCE

Dive into gaming in the Sixth World like never before as players step
into the infamous Dante’s Inferno club in Seattle’s Sprawl. An 8-foot
tall, 30-foot long banner creates an immersive 11 foot diameter room
were you can learn
Shadowrun, Fifth Edition and run the mean streets in the shadows of the megacorps.
Runs must be made by appointment only with our exclusive Dante’s Inferno concierge, and each player of the
Shadowrun Experience will not only have memories of a run like no other, but will walk away with a free copy of the hard-back, full-color
Sixth World Almanac sourcebook!
SHADOWRUN: CROSSFIRE

The Year of Shadowrun continues beyond the RPG with our new adventure deck-building game.
Shadowrun: Crossfire is a cooperative deck-building card game for two to four players set in the gritty, cyberpunk fantasy world of Shadowrun.
Play a shadowrunner team and take on tough jobs such as protecting a
client who’s marked for death, shooting your way out of downtown when a
run goes sour, or facing down a dragon. In each game you’ll improve your
deck with a mix of strategies while earning Karma to give your
character cyber upgrades, physical augmentations, magical initiations,
weapons training and Edge. Shadowrun: Crossfire includes an
obstacle deck, black market deck, race and role cards, scenario cards,
augmentation stickers, and personal missions that test a team’s
allegiances.
Stop on by and play the
Shadowrun: Crossfire Demo Box, a fast and fun experience of the full game coming out in the near future!
We’ll even be giving away complete Demo Boxes to Shadowrun players each evening in the Gaming Hall!
THE DUKEDOM

“…this is one of the best abstract strategy games I have ever played.”
—
Tom Vasel (The Dice Tower)
Come play a larger-than-life version of
The Duke with 18 inch tiles on a 10 foot x 10 foot board! Or sit down at one of several
The Duke tables and give this fantastic tile-laying game a full try.
Anyone that purchases anything for
The Duke (either the base game or any of its expansions) will walk away with the convention exclusive Specter tile!
ALPHA STRIKE
BattleTech: Alpha Strike is a quick-playing tactical miniatures game that provides a whole new way to enjoy
BattleTech, giving you thecomplete experience as a true miniatures game with fast, exciting game play!
Dive into the demo to let us show you how you can take fast-playing
BattleTech to new levels of miniatures wargaming fun!
OTHER IN-BOOTH DEMOS
Don’t forget to check out our other great games—such as
Leviathans,
Balance of Power and
Cosmic Patrol—that we’ll be demoing in-booth during all the hours the Exhibit Hall is open.
SHADOWRUN COSPLAY
Do you love
Shadowrun Cosplay? Well stop on by our booth in
Shadowrun
cosplay* and get registered into our daily drawing. At 5:30 Thursday
through Saturday we’ll draw one lucky winner’s name to walk away with a
signed copy of the
Shadowrun, Fifth Edition Standard Limited Edition!
*A minimum requirement of cosplay is needed; no just wearing a white-collar shirt and glasses and calling yourself Mr. Johnson.
FREE STUFF
We’ve got two different
Shadowrun posters, as well as quick-start rules for our role-playing games, all for free…while supplies last.
THE GAMING HALL

The Catalyst Demo Team will be running an avalanche of events for our awesome players.
We will have tons of
Shadowrun Missions with
Fifth Edition goodness,
Cosmic Patrol for rockets, rayguns and robots, both
BattleTech: Alpha Strike and
BattleTech: Total Warfare for all your ’Mech destruction, and
Leviathans for domination of the skies in an alternate 1910! We will also be showcasing our new
Shadowrun: Crossfire deck-building game using the demo box, as well as
The Duke, with tournaments for both systems.
For
The Duke tournament, every participate will walk away with a new, unique tile they can use in any
The Duke game—the Swashbuckler—while the winner will receive a
Middle Ages Siege Engines Expansion Pack of 5 tiles (
check out the free print & play for this great set)!
Finally, looking for pickup games after the Exhibit Hall closes? We
will have all of our games available in the gaming hall to play with
events starting up as soon as we have enough people to play a round.
Please peruse the Gen Con Event listings:
www.gencon.com and sign in, or if you are signed in to Gen Con,
click here.
NEW BOOKS/GAMES
As usual, a good chunk of the Gen Con experience is diving into the
plethora of new games released just for the show. Below is what we hope
to have for our various communities.
(As always, a few caveats: A. We are trying to get all of these items
to the show, but there’s a chance some might not make it…simply the
luck of the draw when trying to coordinate this many items through
multiple printers for one shows; B: Some of these items are convention
exclusives; C. Non-exclusive items won’t be available in-stores until a
later time; once we have Street Dates for any items available to stores
we’ll post updates with that data.)
In no particular order, the following are brand new to the show (or only recently released:
THE DUKE ($35)

The politics of the high court are elegant, shadowy and subtle. Not so
in the outlying duchies. Rival dukes contend for unclaimed lands far
from the king’s reach, and possession is the law in these lands. Use
your forces to capture enemy troops before you lose the chance to claim
the land for yourself.
In
The Duke, players move their troop tiles around the board
and flip them over after each move. Each tile’s side shows a different
movement pattern. If you end your movement in a square occupied by an
opponent’s tile, you capture it. Capture your opponent’s Duke to win!
CUSTOMIZATION TILES EXPANSION PACK ($10)

Build your own Troop Tiles and conquer new lands for
The Duke!
ROBERT E. HOWARD EXPANSION PACK ($10)

Add your favorite characters from Robert E. Howard’s works—Solomon Kane,
Kull The Conqueror, Dark Agnes de Chastillon, and Conan The
Barbarian—to your game of The Duke!
MUSKETEERS EXPANSION PACK ($12)

Add your favorite characters from the Musketeers—Aramis, Athos, Porthos,
D’Aragnon, Richlieu, de Winter and Rochforte—to your game of
The Duke!
ARTHURIAN LEGENDS EXPANSION PACK ($12)

Add your favorite characters from Arthurian Legend—Arthur, Guineviere,
Merlin, Lancelot, Perceval, Morgana, Mordred and Fort/Camelot—to your
game of
The Duke!
ROBIN HOOD EXPANSION PACK ($12)

Add your favorite characters from Robin Hood—Robin Hood, Main Marion,
Friary Tuck, Little John, Prince John, The Sheriff and Sir Guy—to your
game of
The Duke!
SHADOWRUN, FIFTH EDITION (see prices below)

There are cracks in the world. They’re slender, dark, and often cold,
but they are the only things that keep you hidden. Keep you alive. They
are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no
one else can. You have no office, no permanent home, no background to
check. You are whatever you make yourself. Will you seek justice? Sow
seeds of chaos? Sell out to the highest bidder? It’s up to you, but this
much is certain—if you do nothing, the streets will eat you alive.
You can survive—even flourish—as long as you do what it takes.
Sacrifice part of your soul for bleeding-edge gear. Push the limits of
your will learning new and dangerous magic. Wire yourself into the
Matrix, making your mind one with screaming streams of data. It’ll cost
you something—everything does—but you can make it worth the price.
Shadowrun, Fifth Edition is the newest version of one of the
most popular and successful role-playing worlds of all time—a fusion of
man, magic and machine in a dystopian near-future. With rules for
character creation, magic, combat, Matrix hacking, rigging, and more,
the core rulebook provides everything you need to face the challenges of
the Sixth World.
Shadowrun, Fifth Edition is available in three formats (the content is identical):
Standard ($60)
This is the standard, full-color, hardcover book that will be available in stores.
Standard Limited Edition [limited quantities] ($100)
- Red bonded leather
- Gold foil lettering stamp
- Non-foil debossed dragon image on front cover
- Gilded Gold Color edges on paper
- Bookmark
Deluxe “Mayan” Limited Edition [extremely limited quantities] ($200)
- Red (dragon-texture) bonded leather
- Gold foil stamp on cover
- Printed on 100# paper (instead of the standard 80# )
- Gilded Gold Color edges on paper
- 2 bookmarks
- 1 poster
- 1 of 250 numbered page at front of each book
- Red bonded leather slip case
- Gold foil Mayan calendar with SR elements stamped front/back slip case
SPELL CARDS ($10)

Everyone in the Sixth World wants to geek the mage first. Your job is to
make sure that won’t happen by being faster, deadlier, and more
powerful than they are.
Shadowrun Spell Cards make spellcasting
faster and easier, with easy-to-reference game statistics for 54
different spells. Grab a pack and use it to call down a whole hellstorm
of mana when you need it most!
Shadowrun Spell Cards are for use with
Shadowrun, Fifth Edition.
GEAR CARDS ($10)

The right gun, the right vehicle, or the right piece of equipment can be the difference between life and death.
Shadowrun Gear Cards
provide quick reference to 54 different pieces of gear. Containing game
stats and illustrations of guns, vehicles, drones, and more, these
cards will help keep the game moving and make sure characters have what
they need to come out on top.
Shadowrun Gear Cards are for use with
Shadowrun, Fifth Edition.
SPRAWL WILDS ($20)

You live in any sprawl long enough, you’ll find out that there’s a lot
more to it than businessmen and soykaf stalls. Any sprawl worth its
mettle has its dark corners, its forgotten places, its spots that are
just as wild and untamed as the deepest rainforest.
Seattle, the prime metroplex in the world for shadowrunning, is
filled with such places, and Sprawl Wilds gives shadowrunners a chance
to tour them. From a fortress-like Barrens farm recovering from a
mysterious attack to a dark secret hidden in a clinic, runners have a
chance to see the sites most people never encounter, and uncover
information that some people want to stay secret at any cost. They’ll
meet jaded smugglers, wary police officers, passionate activists,
hardened criminals, wounded warriors, and at least one deranged killer.
The questions are, will they survive long enough to collect a
paycheck—and how much of the sprawl will be nothing more than dust when
they’re done with it?
Sprawl Wilds is a collection of
Shadowrun Missions developed for major summer gaming conventions. These adventures have been adapted for both
Shadowrun, Twentieth Anniversary Edition and
Shadowrun, Fifth Edition,
and they provide hours of shadowrunning goodness for experienced street
veterans and new shadowrunners alike. With complete game information,
including NPC stats, these adventures are poised to plunge players into
urban chaos!
FIRING LINE ($20)
Shadowrunning can take you all sorts of different places and give you
the chance to have all sorts of different guns pointed at you. Whether
you’re exploring mysterious islands off the coast of Seattle, collecting
bounties on the tightly guarded streets of Manhattan, or trying to
survive the power conflicts of DeeCee, you’re likely to find yourself in
trouble and in the line of fire. Because that’s where you’re paid to
be.
Firing Line collects four
Shadowrun Missions
developed especially for the large summer gaming conventions, making
them available for the first time to the gaming public. The adventures
have all the statistics and game information needed for both
Shadowrun, Twentieth Anniversary Edition and
Shadowrun, Fifth Edition,
meaning that a wide range of shadowrunners will have everything they
need to dive into the adventures and get themselves in some high-paying
trouble!
ALPHA STRIKE ($40)

For centuries, the armies of the Great Houses have fought to reclaim the
glory of the fallen Star League, sending regiments of their elite
MechWarriors into battle across hundreds of worlds as humanity slid
inexorably toward a new Dark Age. The coming of the Clans—descendants of
the lost Star League army—did little to stem the slaughter.
It only raised the stakes.
Alpha StrikeBattleTech game of futuristic, armored combat.
Developed for the modern tabletop miniatures wargamer, this book brings
players the ability to wage war on land, sea, and air using the
Quick-Strike game system first devised for truly large-scale play,
re-scaled to the tactical level of “classic”
BattleTech.
Complete with sample armies and a ready-to-play campaign system, all you
need besides this book are dice, miniatures, and tabletop terrain to
fight for control over the Inner Sphere on land, sea, and air—one world
at a time!
ALPHA STRIKE AD HOC UNIT CARDS ($15)
Alpha Strike is a new, fast-playing form of the
BattleTech game of armored combat.
Alpha Strike Ad Hoc Unit Cards
includes 90 cards with the game stats players need to instantly take to
the battlefield. Eighty of the cards reflect the Units listed in
Alpha Strike,
while 10 cards feature notable MechWarrior Units. Full color and
laminated for dry erase use, you just need miniatures and you’ll be
playing
BattleTech like never before!
For use with
BattleTech: Alpha Strike.
TECHNICAL READOUT: 3145 ($40)

The great experiment that was the Republic of the Sphere has failed.
Withdrawn behind the Fortress walls, the once-great power has become a
silent, opaque remnant of its former glory. Without its influence, old
hatreds have risen anew. As war once more rages across the Inner Sphere,
new equipment strides across ancient battlefields. Technology, once
stagnated by trade restrictions and peace treaties, now surges forward
again, testing these new machines in the fierce crucible of war.
Technical Readout: 3145 introduces the latest wave of new
battle armor, vehicle, ‘Mech, and aerospace units appearing in the
Republic Armed Forces and across the Inner Sphere in the Dark Age era.
Featuring new equipment described in
Era Report: 3145 and
Field Manual: 3145, this book brings players an update on the advancing technologies used in the battlefields of the thirty-second century.
FIRE FOR EFFECT: BATTLECORPS ANTHOLOGY VOLUME 4 ($15)

A massive invasion fleet is destroyed almost to a man. Legions of
soldiers, confident of victory, are cut down before they even reach the
ground. Those that do make landfall are bombarded and shattered and
rained with nuclear fire. Elsewhere, veterans long retired from combat
are called back to duty by desperate times. Explorers comb unknown
worlds for hints to explain deadly evils.
Seventeen stories of combat, honor, betrayal and death fill the pages of
Fire for Effect: BattleCorps Anthology Volume 4.
Savvy readers will recognize now-familiar names in BattleTech lore
among the authors: Steven Mohan, Jr., Kevin Killiany, Phaedra Weldon,
Jason Schmetzer, Jason Hardy and Herbert Beas. These writers have shaped
the direction of the
BattleTech universe. In 2007, with these
stories, they took the fictional storylines of the BattleTech universe
to new and violent heights. Worlds rose and fell, and empires toppled.
Armies of BattleMechs and fleets of WarShips fought and perished. And
beneath all of it, the spidery tendrils of the Word of Blake sowed
mistrust and conflict in every realm.
THE MOON MUST BE OURS! ($25)

Since the founding of the Cosmic Patrol, the Moon Men have maintained an
iron grip on the Moon, forbidding landing of any kind. Wielding the
mind powers of dynamo-psychism, the Moon Men have posed a threat to
humanity unlike any other. But no more! Mounting the largest invasion in
the history of the Patrol, Director Roderick Dyson has given the order:
“The Moon Must Be Ours!”
The Moon Must Be Ours! is a campaign book for
Cosmic Patrol
that puts players into the mysterious and dangerous domain of the Moon
Men. Using a unique “choose-your-own-path” structure, players will
navigate the massive maze of rooms and tunnels that the Moon Men have
created in the sub-lunar surface. Robot! Goo Monsters! Moon Gorillas!
Players will have to face them all to win victory for the Cosmic Patrol!
SHIP QUIRKS/CREW ABILITIES DECK ($15)
The complexities of ship construction create unique design quirks
that bring a flavor all their own to each leviathans. While the men and
women that crew the airships bring their skills, passions and blood to
elevate each vessel into legend. The Ship Quirks/Crew Abilities Deck are
a series of positive and negative Ship Quirks, as well as Crew
Abilities, that allow an easy, dynamic way for Leviathans players to
bring their ships to life in a fun, different way every game.
For use with
Leviathans.
AND MORE…
And if you think that list of books/games is awesome, we’ve got even
more stuff for you to check out. Our usual new t-shirts, as well as some
brand new items: shot glasses, clip boards, dice bags, thumb-drives,
bags and more…all with our favorite game logos!
And there might even be a few more surprises when you hit the floor!
See ya soon for the best four days in gaming!