I decided to go to Board Game Night at Comic Quest this week
instead of Paradise Perks for a change of pace.
It had been a while since I had attended that event and I wanted to see
if anything had changed.
There were 15 people in attendance at the event and four
games were being played at any one time.
Unfortunately only one table actually had board games being played. At the rest of the tables miniature games
were being played. That is not a problem
to me because I feel that it is good to see any tabletop games being played but
if the majority of games are not board games on a board game might maybe the
name of the event should be changed.
I was able to play four games during the event.
The first game was Ingenious. Ingenious is a tile laying game where the
player score points based on the number of like colored spaces that they can
connect to the tile they place. If they
maximize the score of one of the six colors they get an extra turn. It is important not to concentrate on a
single color or group of colors too much because the player’s final score is
based on their lowest score in a color.
I was able to do much better this time than I did last
time. I was able to consistently have a
set of tiles that had all six of the colors so I was not leaving one color too
far behind the others. I was able to get
a good score and cut the other player in the game off from being able to get
more of their lowest color scored and managed to come in first out of two
players.
The second game of the event was Bazaar. In Bazaar the players are gem traders trying
to fulfill gem orders from demand cards in competition with the other
players. They do this by using two
trading boards that represent the exchange rates for the market. For example one red gem can be traded for two
blue gems. The players use the exchange
to fulfill the demand cards as efficiently as possible to maximize their
points.
In a two player game they way I like to go is to try and
turn in sets as often as possible without regard to how many gems I may have
left. I figure that it is more important
to run out of cards as fast as possible and even if the other player can get
one or two good scores I can make it up in volume. It looked like this was working in this game
even with the other player making a couple of good scores I was able to keep up
in score. Unfortunately the game went a
little too long and they were able to lurch ahead of me at the end of the game
and in second place.
The third game was The Hanging Gardens. The theme in the Hanging Gardens is that the
players are architects in ancient Babylonia that are trying to design the best
monument in the city. As they complete
areas of their monuments, they are given rewards that are worth victory
points. The more of any type of tile a
player can get the more victory points the tile is worth.
It is a game that has tile placement and set collection
elements in it. The players take turns
adding tiles which are actually cards divided into six sections. 1 – 3 of the sections will have features on
them that the player needs to combine in groups of 3 or more sections. Once a player gets a large enough group of
tiles together, he can then earn tiles that score points depending on the
number of similar tiles he collects. The
larger the section the player can build before scoring it the more options the
player will have in scoring tiles. The
player must then block one of the spaces in the section they scored with a
temple. This space is blocked and cannot
be covered with a new card.
I had been over six months since I played the game the last
time so I was a bit rusty going into it.
I tried to score areas as quickly as possible unfortunately most of the
sets I was scoring were under the special six spaces that give you the extra
tiles. This meant that I was doing
gathering tiles the hard way. The other
player was able to build up to six space areas and getting the extra
tiles. So while I was moving my temples
more often and score areas more frequently they were keeping up on tile
count. When the game ended I was one
point behind the other player and ended the game in second place.
The final game I played at the event was Blue Moon City. Blue Moon City is the sequel to Blue
Moon. The players are trying to rebuild
the city of Blue Moon after the devastating battles that took place there in
Blue Moon. The players contribute to the
rebuilding of the neighborhoods by using the proper colored cards once the all
the contribution spots on a neighborhood tile are filled in, the players that
contributed to the rebuilding are rewarded with various items including cards,
crystals, and dragon scales. The
crystals can be used to rebuild the obelisk in the center of the city. Once a player completes the number of
sections in the obelisk based on the number of the players in the game, they
win the game.
We were able to finally get a third player to play with us
for this game. I decided to keep with
the strategy of trying to be in on as many builds as possible. I was the third player so I was able to
follow behind the starting player and take the site from them getting the bonus
for the first two turns until my cards changed enough so that I needed to go
off on my own. One thing that I noticed
about a third of the way into the game was that the dragons were not being
summoned to the building sites that often so that the extra crystals that come
from the dragons scales were not being distributed that much. In fact we were only able to get those
distributions twice during the game.
This would cause us to get an infrequently occurring end to the
game. The game ends in one of two
ways. The first is that one of the players
places enough crystals into the monolith at the center of the city. The other ending which we had was that all of
the districts in the city were rebuilt without one of the players getting the
win. This was what happened in this
game. What was worse is that we had a
three way tie and had to break that by determining who had the most crystals
left over. That gave me the win in the
game.
My stats for the event:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
Avg.
|
Ingenious
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
1.00
|
Bazaar
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
2.00
|
The Hanging Gardens
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
-
|
-
|
2.00
|
Blue Moon City
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
1.00
|
||
Totals
|
4
|
2
|
2
|
-
|
-
|
-
|
-
|
-
|
1.50
|
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