Games Gathering is a monthly board game event that is currently run at
Brookhurst Hobbies, a game and hobby store in Garden Grove, California. The event runs from 12pm to 6pm.
The attendance for the day was 18 people with five games being played
at any one time.
I played three games from the Empire Builder family at this event: Iron Dragon, India Rails, and Martian Rails.
To review, in the Empire Builder family of games the players own
railroad companies that are competing to build rail lines and move freight from
one city to another based on a set of demand cards that they have. Once a demand on a demand card is completed
the player discards it and draws a new one from the deck. Included in the demand card deck are a number
of disaster cards which include things like derailments and river floods which
impede the player’s progress to victory.
In order to win the game, the player must be the first to have track
connecting a number of major cities on the board and have at least $250 million
dollars.
The unique feature of the Empire Builder family of games is the free
form building of track that it allows.
The player uses special crayons that are included with the game to draw
their track on the board. Between games
the marking from the previous game are erased from the board so that in the
next play of the game the players start with a fresh board.
First we played Iron Dragon.
This is my least favorite version on the Empire Builder series for two
reasons. First it is full of added
features that the other Empire Builder games do not have, like conductors that
change the cost of track depending on what type of terrain you are building on,
that seem to just add to the complexity of the game. Second it is the one I get the least practice
on.
The setting for Iron Dragon is a fantasy world filled with things like
dwarves, elves, and orcs.
I did fair better this time versus last week at SAGA. I managed to build to all the major cities
and was three turns from winning the game myself.
The second game that I played was India Rails. India Rails takes place in India. The only added rule for this game is the
ability for transporting pilgrims from one region to another for a minimal
payment. I believe that this feature was
added to help offset a couple of major disasters that can destroy a player’s
game if they do not have the cash to build back track and they do not want to sacrifice
their current hand.
I had a good start to the game, but then I started getting marginal
replacement cards and could not draw myself out of them. Again I came in second with only a couple
turns to go to win.
The last game of my day was Martian Rails. The game takes the science fiction and
fantasy element from Edgar Rice Burroughs, Ray Bradbury and other authors and brings
them to the game. There are canals with
water and forest and jungle terrain on the board, cities are called thing like
Barsoom and Hinkston Creek, and you even have loads like Roddenberries and
Thoats.
My initial hand had me building in an area that looks lucrative, but
since there are large distances between cities really is not. Instead of discarding the hand in favor on
replacements, I toughed it out in hopes that I could build my way out of the
problem. This proved to be my undoing.
After my first set of cards I was not able to get a truly good set of
cards to carry me into the lead. I still
managed to be only two to three turns from victory in the game, but I still
took second.
Here are the results for this event.
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
Avg.
|
Iron Dragon
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
|
2.00
|
India Rails
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
|
2.00
|
Martian Rails
|
1
|
-
|
1
|
-
|
-
|
|
|
|
2.00
|
Totals
|
3
|
-
|
3
|
-
|
-
|
-
|
-
|
-
|
2.00
|
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