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Saturday, June 29, 2013
Z-Man Games Press Release - Glass Road – Z-Man upcoming game
From the Z-Man Games Website
Friday, June 28, 2013
After Action Report – Thursday Night Gaming @ Paradise Perks, June 27, 2013
The crowds are back at Paradise Perks this week. There were around 30 people attending with up
to six tables with active games at any given time.
I managed to play 3 games this time two of them were new games for me
and the third was one I played before.
I started out with a card game called Biblios. In Biblios the players are abbots of medieval
monasteries trying to develop the best library of sacred books by having the
best scriptorium around.
Biblios is a set taking game.
There are five suits of card that players are competing for the value of
the suits in victory points are the same at the beginning of the game are equal
at 3 points each, but can be changed upward or downward by specific cards
during the course of the game. There
also cash cards in the game as well.
The game is played in two stages. First is the donation stage where the players
draw cards from the deck. The number of
cards is determined by the number of players plus one. The player draws the cards one by one and
disposes of them in the following manner.
One goes to their hand one goes to the Auction pile, and the others go to
the table for the other players to choose from.
When the deck is exhausted the auction stage begins. The cards in the deck that was being built
during the donation phase are turned over one by one and auctioned off to the
players using the money they got during the donation phase. At the end of the auction phase the players
then determine who has the highest value in the suits to get the points for
that suit. The one with the most points
wins.
I started the game focused a little too much on money and not getting
the cards that would get me points in the end.
After we went around the table once the goal of the game finally clicked
for me and I started taking all the blue cards I could, if not that color than another
one. At one point the value of the
orange cards was pushed down to one and I was getting stuck with those cards
when I was drafting from the table hoping the I would be able to elevate the
value of that color by the end of the game.
The auction did not help me much as I was not able to overcome the
dominance of the other players in the colors that I was not focused on. I managed to take second place in the game by
take both blue and orange.
The second game I played was Starfarers of Catan.
Starfarer of Catan is set in the far future. The players are competing for the position of
Ambassador to the Galactic Council. In
order to win the position they must expand the influence of their colonies by
setting up new outpost colonies, upgrade those colonies into spaceports, and
develop trade relations with neighboring alien races.
The framework of the game follows the basic format of Settlers of
Catan. The players set up colonies on
planets that have been assigned number values.
When the number of the assigned planet is rolled on two six-sided dice,
anyone that has a colony or spaceport on that planet gets the resource. The resources can be used to trade with the
other players or build things.
Now here are the differences from Settlers of Catan. The board an actual board with fixed locations
instead of hex pieces which are fit together to create a board. Players build a colony then move it into its
final position on the board using transport ships. The entire concept of a mother ship that is
used as a template for the players transports that can be upgraded using
resources to improve the performance of the players’ transports. There is also an entire mechanic added to the
game round moving ships around the board.
I performed miserably at this game.
During the game I was able to establish one colony, which I turned into
a spaceport and one trading post. The
winner of the game got so far ahead so early on in the game, none of the other
players managed to get close to him. I
had the honor of coming in last.
The last game of the night was Haggis.
Haggis is a trick taking game. The
deck has five suits all of which have ten cards numbered one to ten. And the
players start the round with a jack, king, and queen of no suit that can be
used as wild cards during that round.
The tricks are played as sets and runs.
For example it a player puts out three of a kind then the other players
must put out three of a kind that is higher in value. The player who puts out the highest set of
three cards wins the trick after all the other players pass. The round ends one all but one player is out
of cards.
We played the game to 100 points which consisted of two rounds. I managed to get a mess of cards in both
rounds and did not go out in either of the rounds, but the tricks I took wound
up being with a few points so I came in second in the game.
Now for my standings for this event:
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
Avg.
|
Biblios
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
|
2.00
|
Starfarers of Catan
|
1
|
-
|
-
|
-
|
1
|
-
|
|
|
4.00
|
Haggis
|
1
|
-
|
1
|
-
|
-
|
-
|
-
|
|
2.00
|
Totals
|
3
|
-
|
2
|
-
|
1
|
-
|
-
|
-
|
2.67
|
Z-Man Games Press Release - Pandemic Scenario 1: Isolation
From the Z-Man Games Website
|
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Mayfair Games Press Release - Coming to Gen Con 2013: The Big Game
From the Mayfair Games Website
Prepare! Be a part of something that has never been done before! Never even attempted!
Make history! Come set a world record for most people playing in the same board game. What’s the biggest game of Catan® you can imagine? Picture it in your head. At Gen Con this year you have the chance to play in The Big Game ™.
What is The Big Game? It’s a 1000 player game of The Settlers of Catan® played from start to the finish of 62 turns. Even better, judges from the Guinness Book of World Records will be on hand to make it official as we break the record for the largest Settlers of Catan® game of all time.
Admission price for The Big Game is $10. But the rewards far outweigh the cost and you’ll be part of history! Each player participating in the event will receive special limited edition “Big Game” Settlers of Catan® card deck, one limited edition single player set of Settlers of Catan® and Seafarers™ wood in one of 6 unique colors specially chosen for the occasion, and each player at the event will take home a Big Game™ map special designed and printed for this event.
But wait, there’s more: one of those special decks will contain a Golden Ticket! The player with the Golden Ticket will win a 10th anniversary 3-D Catan® game, the Treasure Chest edition, an exceedingly rare, priceless item.
The Big Game™ will be held at J.W. Marriott’s White River Ballroom. Check-in is at 5:30 pm and the event lasts until a winner is crowned. Food and drink are available for purchase at the venue. So join us at Gen Con 2013 and become part of history. Years from now when people talk about The Big Game, you can say- and prove- that you were there.
Coming to Gen Con 2013: The Big Game
Catan® Just Got Bigger
Prepare! Be a part of something that has never been done before! Never even attempted!
Make history! Come set a world record for most people playing in the same board game. What’s the biggest game of Catan® you can imagine? Picture it in your head. At Gen Con this year you have the chance to play in The Big Game ™.
What is The Big Game? It’s a 1000 player game of The Settlers of Catan® played from start to the finish of 62 turns. Even better, judges from the Guinness Book of World Records will be on hand to make it official as we break the record for the largest Settlers of Catan® game of all time.
Admission price for The Big Game is $10. But the rewards far outweigh the cost and you’ll be part of history! Each player participating in the event will receive special limited edition “Big Game” Settlers of Catan® card deck, one limited edition single player set of Settlers of Catan® and Seafarers™ wood in one of 6 unique colors specially chosen for the occasion, and each player at the event will take home a Big Game™ map special designed and printed for this event.
But wait, there’s more: one of those special decks will contain a Golden Ticket! The player with the Golden Ticket will win a 10th anniversary 3-D Catan® game, the Treasure Chest edition, an exceedingly rare, priceless item.
The Big Game™ will be held at J.W. Marriott’s White River Ballroom. Check-in is at 5:30 pm and the event lasts until a winner is crowned. Food and drink are available for purchase at the venue. So join us at Gen Con 2013 and become part of history. Years from now when people talk about The Big Game, you can say- and prove- that you were there.
Wednesday, June 26, 2013
Steve Jackson Games Acquires Haywire Group's Chupacabra: Survive the Night
From the Steve Jackson Games Website
Originally published by Haywire Group, Chupacabra is a fast-playing game with 24 custom six-sided glow-in-the-dark dice. The Chupacabras you roll can attack your opponents' herds and flocks . . . while the animals you roll may be attacked by enemy Chupacabras. The winner is the player who collects all the dice.
Each copy of Chupacabra: Survive the Night supports up to four players, and multiple sets may be combined for more players!
The company news page, the Daily Illuminator (sjgames.com/ill/), is the oldest continuously running blog on the Internet.
For more about Steve Jackson Games, visit us at www.sjgames.com.
Steve Jackson Games Acquires Haywire Group's Chupacabra: Survive the Night
Steve Jackson Games' catalog of dice games grows this fall with the release of Chupacabra: Survive the Night. The Chupacabra is a bloodsucking monster from Latin American folklore. It feeds in darkness, and no one can say quite what it looks like! Perhaps those who see it clearly do not survive the night . . .Originally published by Haywire Group, Chupacabra is a fast-playing game with 24 custom six-sided glow-in-the-dark dice. The Chupacabras you roll can attack your opponents' herds and flocks . . . while the animals you roll may be attacked by enemy Chupacabras. The winner is the player who collects all the dice.
Each copy of Chupacabra: Survive the Night supports up to four players, and multiple sets may be combined for more players!
About Steve Jackson Games
Steve Jackson Games, based in Austin, Texas, has been publishing games, game books, and magazines since 1980. Its best-selling game is Munchkin, with well over 3 million copies of the games and supplements in print worldwide. Other top sellers are GURPS (the Generic Universal RolePlaying System), Zombie Dice, and Illuminati. Past hits have included Car Wars and Toon. Steve's very first game, Ogre, originally released in 1977, drew almost a million dollars' worth of Kickstarter support in 2012 for a super-deluxe edition to be released in the fall of 2013.The company news page, the Daily Illuminator (sjgames.com/ill/), is the oldest continuously running blog on the Internet.
For more about Steve Jackson Games, visit us at www.sjgames.com.
About Haywire Group
The Haywire Group is an award-winning game company based in Springfield, MA known for their unique and humor-infused board games including the Dicecapades! series, Flickin' Chicken and a variety of preschool, educational and family games.A New Start for Z-Man Games
From the Z-Man Games Website
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Magic 2014 - Duels of the Planeswalkers Available Today
From the Wizards of the Coast Website
Wizards of the Coast today launched Magic 2014 – Duels of the Planeswalkers on PlayStation Network, iPad and, for the first time ever, on Android tablet via Google Play and the Amazon App Store. Magic 2014, which will also release on Xbox LIVE Arcade and PC via Steam tomorrow, challenges players to “Ignite Your Spark” and help Planeswalker Chandra Nalaar in a quest for revenge as they track down a manipulative and dangerous Planeswalker foe. An engaging storyline and strong integration with the Magic 2014 - Core Set ties the experience together for players, culminating in an end-of-summer Magic Celebration on September 7, 2013 that brings all Magic fans together in stores across the world.
Magic 2014 – Duels of the Planeswalkers builds on the success of previous games in the franchise and adds all new features including 10 brand new decks, 15 new encounters, 10 new puzzle challenges, and an all-new Sealed Play mode, allowing players to open booster packs and build decks to play against the AI and other players. Magic 2014 players will get the first look at cards from the Magic 2014 - Core Set, including the highly anticipated Slivers cards, creating even more seamless integration between the online and offline games. Magic 2014 – Duels of the Planeswalkers is priced competitively at MSRP 800 MS Points for Xbox LIVE or MSRP $9.99 on all other platforms. Prices may vary by platform and region.
Magic: The Gathering is the first and most widely played Trading Card Game with more than 12 million players and fans worldwide. Visit MagicTheGathering.com for more information and follow Magic on Facebook and Twitter.
Magic 2014 – Duels of the Planeswalkers is developed by Stainless Games Ltd , a privately owned company based on the South Coast of the UK which has been the developer for Duels of the Planeswalkers since its inception as a digital product.
MAGIC 2014 - DUELS OF THE PLANESWALKERS AVAILABLE TODAY
Latest Installment in Hit Franchise Launches for First Time on Android
Wizards of the Coast today launched Magic 2014 – Duels of the Planeswalkers on PlayStation Network, iPad and, for the first time ever, on Android tablet via Google Play and the Amazon App Store. Magic 2014, which will also release on Xbox LIVE Arcade and PC via Steam tomorrow, challenges players to “Ignite Your Spark” and help Planeswalker Chandra Nalaar in a quest for revenge as they track down a manipulative and dangerous Planeswalker foe. An engaging storyline and strong integration with the Magic 2014 - Core Set ties the experience together for players, culminating in an end-of-summer Magic Celebration on September 7, 2013 that brings all Magic fans together in stores across the world.
Magic 2014 – Duels of the Planeswalkers builds on the success of previous games in the franchise and adds all new features including 10 brand new decks, 15 new encounters, 10 new puzzle challenges, and an all-new Sealed Play mode, allowing players to open booster packs and build decks to play against the AI and other players. Magic 2014 players will get the first look at cards from the Magic 2014 - Core Set, including the highly anticipated Slivers cards, creating even more seamless integration between the online and offline games. Magic 2014 – Duels of the Planeswalkers is priced competitively at MSRP 800 MS Points for Xbox LIVE or MSRP $9.99 on all other platforms. Prices may vary by platform and region.
Magic: The Gathering is the first and most widely played Trading Card Game with more than 12 million players and fans worldwide. Visit MagicTheGathering.com for more information and follow Magic on Facebook and Twitter.
Magic 2014 – Duels of the Planeswalkers is developed by Stainless Games Ltd , a privately owned company based on the South Coast of the UK which has been the developer for Duels of the Planeswalkers since its inception as a digital product.
Tuesday, June 25, 2013
Game Review – Martian Rails
Martian Rails
|
|
Number of Players
|
2 - 6
|
Play Time
|
240 minutes
|
Ages
|
10 years and up
|
Martian Rails is another of the Empire Builder family of games. It is set on a version of Mars that is a mash
up of most of the famous science fiction and fantasy versions of Mars. Things like Green Martians, Red Martian, and
Thoats from Edgar Rice Burroughs, Hinkston’s Creek from Bradbury, and Soylent
Red from the movie Soylent Green all
make an appearance in this game.
Martian Rails is consistent with the rest of the Empire Builder family
in the way that the game is played, which should not come as a surprise. The players are owners of railroad in a
fiction version of Mars. They start the
game with 60 dollars. In order to win
they need to build track into six of the seven major cities and have 250
dollars. In order to gain more money so
that they can build track and get the money needed for victory, the players get
a set of demand cards which have three delivery contracts on them each for a
total of nine delivery options. The
delivery contract show an item demanded and they amount of money that will be
paid to the player upon the delivery of that item to the city that has the
demand. Once one of the three deliveries
is made from a card it is discarded and a new demand card is drawn.
In order to move between cities, the players must build track. Track costs a certain amount per space or
milepost to build. The costs are one
dollar for clear or desert mile post, two dollars for forest or mountain
milepost, three dollars for jungle milepost, and five dollars for alpine
milepost. It costs an additional two dollars
to cross a canal/river.
The player can also use their money to upgrade their train so that it
can carry more loads and go faster. Like
in Iron Dragon and Lunar Rails, the cost to upgrade a train is 10 dollars per
step. The players start with trains that
can carry two loads and move 10 spaces.
During the course of a game they may upgrade their train so that it can at
a maximum carry three loads and move 16 spaces.
Martian Rails also features a wrap around board where the players can
for example build off the left side of the board and continue building from the
edge of the right side.
Martian Rails has the features that I like about the Empire Builder
system. The way that it allows players
to build the track that they want as long as some basic rules are followed and deciding
how to maximize the return on a set of cards for example.
I do disagree with the game’s stated playing time of 240 minutes. This game is no more complex than most of the
Empire Builder family of games and even the one that adds the most options,
Iron Dragon, has a stated playing time of only 180 minutes. A playing time of 180 minutes which is the
standard for the rest of the games in the system would be more consistent with
what I have experienced in playing the game.
Martian Rails in an enjoyable game.
If you like the Empire Builder system this game should be on your
playlist. It is in interesting
diversion from the games that are based in the real world and it is a much more
forgiving game that Iron Dragon or Lunar Rails.
That being said if you are new to the Empire Builder family of games, it
is not one that you should try as your first game. You would be better off trying the real world
game with the geography that you are most familiar with to become familiar with
the system before playing Martian Rails so you do not struggle with learning
both the board and the system.
Labels:
Empire Builder
,
Iron Dragon
,
Lunar Rails
,
Martian Rails
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