Yunnan
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Number of Players
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2 - 5
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Play Time
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90 Minutes
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Ages
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12 Years and up
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This time I wanted to take a look at Yunnan, an Argentum
Verlag game.
In Yunnan the players are tea traders in the city of Pu’er
in ancient China. As the person in
charge of the trading company you are trying to get your tea to the farthest
markets in order to make the most profit so you can build your wealth and
prestige. You have to watch out for the
inspector in the provinces because they will send an unlucky trader back to the
home province where they will earn less for their tea.
Yunnan is a worker placement game. The players take turns placing their worker
in order to purchase more workers, better horses, more border passes, greater
influence, and structures or to become traders.
Once the players have placed all of their available workers they the
move the workers that they have made traders along the trade route. They can only send them as far as they
quality of their horses and their border passes will allow. After the all of the traders have been moved,
the inspector visits the province that will generate the most income during the
turn and sends back one of the traders back to the home province. The player with the most influence under four
and that does not have a tea house moves one of their traders back to the
starting city. The players then receive
their income which they can convert to cash or victory points. The game ends when someone reaches 80 victory
points. In addition to converting income
to victory points, the players can receive three victory point gift if they
make some of the early deliveries of tea in the provinces farther along the
trade route. The can also get 12 victory
points for each tea house they establish.
The tea house also has the additional benefit of protecting the player
who places it on a province from the inspector.
I found that even
though the game tries to limit it a number of ways it becomes a rich get richer
game. The key to victory coming from how
quickly a player can move from building up the number of workers they have and
how far they can move up the trail each turn.
The more workers a player has in the provinces, the more money they have
to work with and the more they can get in the auctions with workers that they
have available. The game tires to
mitigate this by shifting player order between the auction and placement phases
of the game, but it does not eliminate the problem.
One of the interesting things about the game is the way that
they make a player choose to use the points they score during a turn as either
victory points or money. Early in the
game you need to convert the points to cash in order to win the auctions to
increase your abilities, but as the game progresses you gain more points than
you need to convert to money so they get converted to points. This makes the game speed along once one of
the players starts to claim a large number of victory points. The mechanic also makes it more important to
get the bonus points from the presents for being one of the first people to a
province and the tea houses.
The game can be fun to play is you like worker placement
games, but for the money there are better worker placement games out there to
give a try to first like Coal Baron and Russian Railroads. However if you are looking for a worker
placement game that is low on strategy but high on tactics Yunnan definitely
fits that category.
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