Tuesday, October 15, 2013

Game Review – Circus Train



Circus Train
Number of Players
1 - 8
Play Time
90 Minutes
Ages
13 Years and up


Circus Train is one of the few Victory Point Games that I have tried.  Since they are headquartered near to where I am I decided that it was about time that I review one of their games.

The theme of Circus Train is the players are owners of circuses in the 1920s.  They are traveling the Northeast and Midwest o the United States by train trying to put on shows and hire additional talent to improve future shows.  Every time a player’s circus performs, the players score the show based on the demand of the show.  If the score is better than their previous best show, they will receive a bonus in their payment for the performance.  Victory points are scored at the end of each month for the top three performances and who has the most of a certain type of performer.

The players move around the board using a set of eight cards that allow movement and actions to be performed.  The players may only play a certain card once until all of eight of their cards are used.  They may then start reusing them.  The actions included on the train are moving a certain number of cities, performing, hiring talent, and paying performers.

Each turn 8 – 12 cities have demands for shows and act looking to be hired.  The number available depends on how late it is into the season whit more being available later in the season.  When the players get to the cities they must spend at least a turn there to perform the action necessary to complete the demand.  The later in the season the more money is earned for the performance, but the acts that are in demand are also more expensive to maintain.

While I like some of the concepts in the game, I found that the game did not meet my expectations.  The main problem as I see it is that it is has an inherent rich get richer engine in the game.  In other words if you get a good start in the game odds are that you will win the game.  There are a number of catch up mechanisms present in the game to help the other players out such as the player in last place can take an act from the player in the lead a number of times in the game, but they do not slow down the player in the lead by much and can actually help them.

The rule book is overly complicated and filled with a lot of text and there are lots of rules buried in the text that makes the game difficult to play out of the box.  The first time I was going to try the game, right out of the box I was hoping that I would be able to read over the rules in 5 – 10 minutes and be able to review them with the other players and start the game like many other Euros out there.  Unfortunately this was not the case and we had to put the game aside until somebody would have time to go over the rules or learn it elsewhere.  Once the rules were explained to me, I was baffled at how easy they were compared to the way that the rulebook made them out to be.

Circus Train is definitely not one of my favorite games.  It does have some potential and I would play it again to be sociable, but it would not be one of my first choices to play.  If you like rich get richer type games with overly complex rules then you should take a look at Circus Train because it may be right up your alley.

If You Are Interested in Purchasing This Game:



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