Since I was still in Las Vegas on Saturday, I decided to visit another
board game event in the area. The event
was Game Night Southwest at The Little Shop of Magic in Las Vegas. It is a event that is run weekly from 5pm
until the store closes at 11pm.
The Little Shop of Magic is laid out with all the products, which
include all kinds of tabletop games displayed in the walls on the outside of
the store and uses the majority of the space in the cent of the store as playing
area. The playing area is clean and
looks nice. It is set up mostly to accommodate
collectable card gamers, which I imagine is who are using the space the
majority of the time, but there is one set of table that is set up to accommodate
RPG players, which was being used by a group playing Pathfinder that evening.
There were around 35 people attending the game night this time with 5
to 6 games being played at any given time.
I managed to play three games that evening including two that I brought
along because they were new to some of the group.
The first game I played was Bazaar.
In Bazaar the players are gem traders trying to fulfill gem orders from
demand cards in competition with the other players. They do this by using two trading boards that
represent the exchange rates for the market.
For example one red gem can be traded for two blue gems. The players use the exchange to fulfill the
demand cards as efficiently as possible to maximize their points.
I only captured two demand cards during the entire game. One with two gems left and the other with one
gem left. I was not able to get a third
card before the game ended. Mostly because
the game ended two players before I was able to pick it up plus the exchange
was not set up well for the gems I was getting to get the cards that were in
the game. I managed to come in fifth out
of six players and that was only because I completed fewer demand cards to get
my five points than another player did.
The next game was Circus Train.
The theme of Circus Train is the players are owners of circuses in the
1920s. They are traveling the north east
and Midwest o the United States by train trying to put on shows and hire
additional talent to improve future shows.
Every time a player’s circus performs, the players score the show based
on the demand of the show. If the score
is better than their previous best show, they will receive a bonus in their
payment for the performance. Victory
points are scored at three points for the top three performances and who has
the most of a certain type of performer.
The players move around the board using a set of ten cards that allow
movement and actions to be performed.
The players may only play a certain card once until all of ten of their
cards are used. They may then start
reusing them.
I did not do well through most of the game. It started out with my first chance at a
performance being taken from by another player but I took my revenge by taking
their clown act. This gave me a
reputation for having three clown acts which gave me a bonus in performance
scoring and the victory point bonus for having the most clowns for two scoring
rounds. This only allowed me to stay
close to the pack. I did not optimize my
first set of cards very well. I did
manage to improve my use of the cards the second and third times through but I
was not picking up the additional acts I needed to be able to score a really
big performance and remained at the back of the pack until final scoring where
I managed to launch myself into fourth place out of five players.
My last game for the evening was The Hanging Gardens. The theme in the Hanging Gardens is that the
players are architects in ancient Babylonia that are trying to design the best
monument in the city. As they complete
areas of their monuments, they are given rewards that are worth victory
points. The more of any type of tile a
player can get the more victory points the tile is worth.
It is a game that has tile placement and set collection elements in
it. The players take turns adding tiles
which are actually cards divided into six sections. 1 – 3 of the sections will have features on
them that the player needs to combine in groups of 3 or more sections. Once a player gets a large enough group of
tiles together, he can then earn tiles that score points depending on the
number of similar tiles he collects. The
larger the section the player can build before scoring it the more options the
player will have in scoring tiles. The
player must then block one of the spaces in the section they scored with a
temple. This space is blocked and cannot
be covered with a new card.
This was a teaching game for me so I was more concerned with helping
the other players learn the game then I was with trying to win the game. I did manage to play my position well enough
to pull out a victory even though I was helping them beat me.
The victory in The Hanging Gardens ended the night for me on a high
note. I will definitely have to go back
to this event the next time I am in Las Vegas.
Game
|
No. of Plays
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
Avg.
|
Bazaar
|
1
|
-
|
-
|
-
|
-
|
1
|
-
|
|
5.00
|
Circus Train
|
1
|
-
|
-
|
-
|
1
|
-
|
-
|
|
4.00
|
The Hanging Gardens
|
1
|
1
|
-
|
-
|
-
|
-
|
-
|
|
1.00
|
Totals
|
3
|
1
|
-
|
-
|
1
|
1
|
-
|
-
|
3.33
|
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