Yedo is a game that combines auction/bidding and worker placement game
elements into one game. The theme is
centered on the city of Edo during the Tokugawa Shogunate. The players take the roles of rival clans in
the city that are trying to gain the most prestige (victory Points) by the end
game by completing mission or spending Mon (money) on gifts from overseas.
The game takes place over a number of phases. The first phase is the auction where you can
acquire some of the items you need to complete your missions, action cards that
give you one use special actions, annexes that give you repeatable special
actions at the cost of a worker during the worker placement phase, additional
workers, and additional mission cards.
Once the auctions are done then the event card for the turn is drawn. The events can be good or bad things, such as
making the cost of weapons from the market cheaper or closing one for the
regions in the city for a turn. Most of
the events in the deck appear to be bad.
The next phase is the worker placement phase in which the players place
their workers in spots in any of the six regions on the board. Each region has a limited number of spaces
for workers to be placed in and provide and in each region that are actions
that can be done to affect things in the game.
You may also need to have a worker in a specific region to be able to
complete a mission.
After the workers are placed, then the guard is moved. It moves one region either clockwise or
counterclockwise depending on where you are during the game. To further
complicate players may affect the movement of the guard with action cards that
they may have acquired. The guard
removes the workers in a region on which it lands and it goes back to the
player if he only has 2 workers or goes in to the recruitment pool to be able
to be bought again on a future turn.
Then the players get to complete their actions for the turn by removing
one of their workers from one spot on the board and taking the action for that
location. These actions can be given up
to complete a mission that requires that player to be in the specific region.
The game last 11 turns during which time the players need to get the
most prestige points. The player with
them most prestige points by the end of the game is the winner. The missions are the most important thing to
manage to game money and prestige points.
There are four decks colored green, yellow, red, and black. The green cards are the easiest to complete
and the black are the hardest to complete.
Each mission card requires the player to collection a number of
different elements, such as a worker on a specific location, a weapon of a
specific type, or a blessing. The green
cards are the easiest requiring the least number of elements to complete and
the black are the hardest require many different elements to complete. The rewards are better the more difficult the
card is and include things like money, prestige, and cards. The money element from the mission is very
important. If you are not completing one
card a turn for during the first 6 turns of the game money will be very tight
for you for the entire game.
The things that I like about the game are the work placement and the
guard blocking a region each turn so you have to plan your game out in advance
of the turn you are currently in. It
also plays well as a five player game. I
have run into many games that say they are five player but turn out to be
better as a four player game so to run into a game that appears to play just as
well at five players as it does at four players is a big plus for me.
There are two things that I do not like about Yedo. The first is that there are not enough green
missions to be evenly distributed to all players at the beginning of the
game. One of the first things that is
done are that each player gets to take 4 missions. The distribution that I have generally seen
is three green missions and one either red or black mission. If this is done
there are not enough green missions in the game for the fifth player to get any
green missions and they are put at a disadvantage in the early turns of the
game.
The other thing I do not like about the game is the length on the
game. At five players the game last
around 180 minutes. In the sessions that
I have played the players start getting restless at around turn 8. It just seems to me to be a bit too long.
Overall for game elements and theme I give it an A, for game play I
give it a B. I would definitely play it
again given the opportunity and would recommend it to people that I know who
like this type of game.
No comments :
Post a Comment